I have some qualms about the handwaving of gear, to be sure. On the one hand, it's hard to protest too much against it in a game whose motto is, "just fudge it!" On the other, some of that gear does exceed the limits of normal equipment.
If I were going to mechanic it, here are some options:
The nanotech surgical apparatus: That could be defined as a supernormal gift allowing 24 hours of healing (enough to heal one wound level, in a cinematic campaign) in one hour (an application of the "battery option"). But the gear is big, bulky, and immobile, which counts as a supernormal fault. So net cost 0. Handwaving is okay.
The robot butler: On one hand, he could be treated as an ally, and I don't favor charging points for allies in FUDGE. On the other hand, if he's just equipment, he can be defined as having the supernormal gift "robotic body" and the supernormal fault "soulless," which cancel out in his internal design; and in relation to Dr. Zevon, he's an enhanced version of standard technology, effectively a household robot with a fully realized social interface, which is a standard gift, and on the other hand, as "equipment," he can travel about but can't easily be picked up and carried, which is a standard fault. So, again, net cost 0.
The energy cloth armor seems to be basically standard flexible armor, subtracting 2 from damage level of attacks. It has the minor benefit of being effectively without mass, thickness, or vulnerability to materials-destroying attacks. I'd probably call that a standard gift. Net cost 1 gift.
The communicator seems to be a standard communication device, except that it has a private channel that makes it invulnerable to the sort of messing around that can be done with standard communications. I'd probably call that a standard gift. Net cost 1 gift.
The force field that protects a user from vacuum for 5 minutes seems pretty minor; at most I'd call it 1 standard gift.
Arguably, these three smaller items are things that Dr. Zevon could have put on the market—they might explain his being rich. If so, he could justify having them on the ground that he's rich enough to afford state-of-the-art gear!
no subject
Date: 2008-02-17 04:34 pm (UTC)If I were going to mechanic it, here are some options:
The nanotech surgical apparatus: That could be defined as a supernormal gift allowing 24 hours of healing (enough to heal one wound level, in a cinematic campaign) in one hour (an application of the "battery option"). But the gear is big, bulky, and immobile, which counts as a supernormal fault. So net cost 0. Handwaving is okay.
The robot butler: On one hand, he could be treated as an ally, and I don't favor charging points for allies in FUDGE. On the other hand, if he's just equipment, he can be defined as having the supernormal gift "robotic body" and the supernormal fault "soulless," which cancel out in his internal design; and in relation to Dr. Zevon, he's an enhanced version of standard technology, effectively a household robot with a fully realized social interface, which is a standard gift, and on the other hand, as "equipment," he can travel about but can't easily be picked up and carried, which is a standard fault. So, again, net cost 0.
The energy cloth armor seems to be basically standard flexible armor, subtracting 2 from damage level of attacks. It has the minor benefit of being effectively without mass, thickness, or vulnerability to materials-destroying attacks. I'd probably call that a standard gift. Net cost 1 gift.
The communicator seems to be a standard communication device, except that it has a private channel that makes it invulnerable to the sort of messing around that can be done with standard communications. I'd probably call that a standard gift. Net cost 1 gift.
The force field that protects a user from vacuum for 5 minutes seems pretty minor; at most I'd call it 1 standard gift.
Arguably, these three smaller items are things that Dr. Zevon could have put on the market—they might explain his being rich. If so, he could justify having them on the ground that he's rich enough to afford state-of-the-art gear!