subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
Not in my group mind you. You may recall some time ago I commented that the central characters in John M Ford's _The Dragon Waiting_ were clearly made up by players who had not talked to each other or the GM about the nature of the campaign, and much of the (wonderful) book is finding a way to tie them together.  More such tales, with likely a worse outcome. 

For Christmas I got several Books on CD purchased at deep discount as stocking stuffers. Most look really good. One, however... well, here's the first paragraph of the back cover text

"In Europe for a crucial NATO summit, US President John henry Harris faces a deadly fate. As secret cabal orders Harris to have the president of France and the chancellor of Germany assassinated. Refusal, he knows, will mean his death. Afraid to trust anyone, the president flees for his life. Pursued by the Secret Service, the CIA, and Spanish Intelligence, Harris joins forces with former LAPD rogue detective Nicholas Martin and the beautiful but enigmatic French photojournalist Demi Picard."

Lets put aside all of the insanity of that plot and focus on the character creation session for that game.
Player 1 "I want to play a retired rogue LAPD detective!"
Player 2 "I'm gonna be a beautiful but enigmatic French photojournalist!"
GM: "OK, I can easily work those together. And you?"
Player 3: "I'm the president of the United States!"

D'oh! 
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
93) Thunderball: as promised, I gave Ian Fleming one more try, and this one was better - it wasn't against American mobsters, so the espionage worked a little better. Plus I liked the facts that a) Bond spent a chunk of the book second guessing his instincts and not reporting up the chain for fear of looking like an idiot and b) that he was often utter exhausted from his activities. Both made him feel more human.

I have a strong urge to run a James Bond game, not just because I have several of Victory Games well done modules that haven't seen use in decades, but also because the opening single of the new Michael Buble album makes "Cry Me a River" sound like a JB movie title track and because I now have not one but two good names for Femme Fatale's in the Bond idiom. If I do pitch one I will likely give the player a choice between being a team of equals or a hero and backup - the former is more common in gaming, but I'm sure i could extrapolate parts of the Buffy rulebook to make the latter work. I might also ratchet up some of the scenarios to give things a bit more of a "Nick Fury, Agent of SHIELD" sense, but I'm not sure if that would break the Bond idiom too much, or just enough to make the campaign distinct. 

94) Methuselah's Children: I was surprised by how little of the book's content matched the back cover text (which was all about the protagonists being forced to wander the starts; in actuality they don't leave Earth until about the final 3rd of the book and, in so doing, visit a total of 2 other planets). I have little issue with the content, which was classic Heinlein, just the ad copy. At least the image on the cover could be extrapolated to attach to concepts in the book, which puts it ahead of a lot of books produced around its publication date.
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
Ron Paul recently suggested that congress issue Letters of Marque and Reprisal as a means of dealing with the Somali pirates. This is absolutely legal under the US Constitution. It also sounds like a potentially cool campaign premise. Me being me I'd probably use a sytem like Unknown Armies or Over the Edge for a mystical wierdness pirate hunting or Feng Shui for an over the top action movie pirate hunt, because I suspect I'd be bored with a purely realistic contemporary pirate hunts, even if I didn't start adding in all the complexities of the real world political situation.

But done right, it could really rock!
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
 I recently read about a paid of engineers who have manufactured instant concrete shelters (essentially their tents impregnated with concrete mix - you set up the test, wet it and give it 12 hours to dry into a permanent building), with an eye towards being able to use them in refugee crises. Since they only weigh a few thousand pounds (1000 for the smallest, 5000 for the largest) they can be quickly moved to situations where people need housing that is more secure than regular tents but where normal building materials would be too difficult and time consuming to deploy, such as earthquake zones. It's fascinating and useful stuff - the sort of engineering that seems obvious once someone does it. 

It's also the sort of thing that makes me think about modern-era treasure hunting games. OK, most things make me think about gaming one way or another, but this you knew. There's so much new, neat stuff available now that I'd have an urge to run a contemporary treasure hunt/dungeon crawl where the PCs have access to bleeding edge modern tech. (This would be instead of magic, in an urge to limit the wackiness.) The best example I can come up with is Tomb Raider, but perhaps with reasonably sized breasts. 

I figure the world would have to have a pre-ice age human history that produced advanced tech (to the nanotech levels) and many underground vaults for various purposes. Over the years the discovery of any vault would give the country that found it a massive technological edge - even if they couldn't figure out a fraction of what was in there. In the contemporary period there are corporations and nation states hunting for them - along with private reclamation companies like those that hunt for treasure-laden shipwrecks - combining research in dusty old archives with satellite imaging and GIS cartography to find them, and then teams of highly trained experts to enter them and uncover their secrets. Of course, if the location of a tomb is leaked it becomes a race to see who can claim it first. 

This may have to end up on my next prospectus, assuming that I can find a mechanic that captures the feel. Anyone have any experience with d20 Modern to let me know if it's worth considering?
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
 One week after my first Hufflepuff and Ravenclaw game I feel like I've finished my pre-game prep for it, hashing out the last of the things I wanted to have on paper and ended up winging a the game was progressing. The first years now have their schedules, I have notes on the things I covered in the last hour of play and the players have a description of the their dorm rooms, the school clubs and other world-building notes, another 4 pages added to the 10 page rules packet. In trying to be true to Rowling's setting and trying to keep the game set up for two year-long mysteries of 3 sessions a piece I have to do an enormous amount of work. It's fun, but it's time consuming. I can only do it because none of the new parents ended up in this game and I have 5 reliable players .

One day before the second House of the Dragon game I have my pre-game prep done. It's a session title, one paragraph of session goals and the remainder of the sheet with game stats for the villains. That's it. I have, in my head, a whole bunch of cool stunts, visuals and tactics I intend to try out, but have no need to note them in advance. 

The differences in design are really staggering. House of the Dragon has very little mystery, on the fly characterizations and GM directed plots - meet the bad guys, fight the bad guys, track the bad guys, defeat the bad guys, hope none of the PCs die and they all get to do cool stuff. Hufflepuff & Ravenclaw started on rails, is totally open to the PCs in the next session and a half and will end in one of a few likely ways based on how well they suss out the major mystery. That sort of balancing between genre demands and player freedom of movement requires a lot more investment, and the character's are deeper and require more time and effort to bring into focus. 

As has been discussed before, it would be nice if someone was actually able to teach classes on GMing, because there are so many equally valid ways to do it that, in many cases, are at odds with one another.
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
Netflixed the classic "36th Chamber of Shaolin", and the new release contains trailers for several other Shaw Brothers movies. One title - Shaolin Mantis - caught my eye as Christina's Old Master is an expert in the Path of the Preying Mantis. I am disheartened that this trailer is not on Youtube (there is the classic trailer, but not this one), as it is very, very strange. Rather than discussing the movie or plot, the actors and director tell you about the various Kung Fu and weapon styles displayed in the movie, with their history and examples. The whole thing feels like one of those old Alcoa commercials that let you know all the wonderful things made possible by Aluminum. 

If anyone can find this on the web, please direct me. My Google Fu is weak, but I think the House of the Dragon players need to see it.
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
 I sent out the rules packet to the House of the Dragon players yesterday - 21 pages of Fung Shui goodness. Most of it is cursory explanations of the allowed archetypes and fu paths and an example of how combat works so that people who don't own the rulebook won't be lost during the first session. I was pretty happy with the sample combat - I hope it makes things more clear, as I tried to stick in a lot of rules examples while keeping the tone light and the fight colorful. We shall see.

So far I'm not sure where things will go with this game. Only 3 players have provided even vague character ideas, and one of those is [profile] 40yearsagotoday- not only will he most likely not be at the majority of the sessions, he's also planning to rename his shticks after Buddhist mudras for greater religious authenticity. As usual, he's on a very interesting page, it just might not be the same page as everyone else. At least it's in the same chapter. I expect a chunk of the first session to be discussion of how the PCs interact, since there doesn't seem to be any e-mail chatter on the subject, and with the holiday's approaching, I don't expect it to start soon.
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
Thanks to [profile] ashacatI've finally finished the Harry Potter series, and have two thoughts:

One, now that she's rich beyond all imagining, do you ever wonder if Rowling's ex ever wanders by looking to borrow a couple of quid?


subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
Given previous discussions, I thought it wise to engage in a sort of 'state of the game' entry for each of the ongoing CT games. This is for the oldest of them, 1001 New York Nights.

Read more )

Anna's position might be compromised, the lights are still on, their rescue target is on the main platform next to the biggest, baddest guy there and there's an agent from at least one other faction present, plus hundreds of drunk gang members, dozens of whom are armed. Now what?

Profile

subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
Brian Rogers

March 2025

S M T W T F S
      1
234 5678
9101112131415
16171819202122
23242526272829
3031     

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Apr. 21st, 2026 12:07 pm
Powered by Dreamwidth Studios