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Or more precisely Cristopher Lee vs. Peter Cushing. 

Or, too put it another way:
The Mummy

I treated myself of this little Hammer Horror treasure through Netflix this week, and found it a mixed bag. I have always like the idea of Mummy stories because they're classic horror where the victims usually have it coming. No being a prey animal for a werewolf or vampire, no getting killed by the slasher for having sex or resembling the preppie kids that once taunted him, if you have a Mummy after you its because you're a damn tomb robber and you have it coming. Think fast before the ponderous, unstoppable killing machine catches up with you and you might be more than a cautionary tale to the next generation of archaeologists.

Ponderous, alas, is a good term for the middle part of the film, which is a shame. Things pick up after the second act backstory info-dump, and the scene of Cushing goading the Mummy's Egyptian master was worth the price of admission. Still, it's not art.

On a gaming level (as well as a movie design level) one thing really stood out to me: to keep Cushing out of the tomb when the Mummy first appeared they gave him a broken leg at the film's start. To keep him on the scene of the dig they had him so obsessed that he wouldn't leave to get the leg properly treated. For the rest of the film he walked with a limp. The strange thing was no one really made a big deal over it, and there was no scene in which his limp played a role: he was never chased, never fell, never needed to run, nothing. It was just a character bit - if you're into hyperbole it was the telltale reminder of his past and the day that would come to haunt him! but it wasn't even that important. I can't imagine a movie today not making some use of the limp, turning it into a major plot point, and many GMs are schooled to draw those character flaws to the surface and make them relevant. But for this film the limp was just a limp - it was just my modern experiences that kept me on the edge of my seat expecting it to matter.



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I took the DVD of the TNT original movie The Librarian: Quest for the Spear out of the library because it looked like good cheesy fun, and it was indeed good cheesy fun, with an extra helping of silly on the side.
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Even with the baby asleep, I'm still waking up at 4 AM. Sigh. So I'll take a minute hammer out the analysis of "Lady in the Water" that's been percolating in the old noggin.

Squirrel and I saw it despite the negative reviews, since we like everything else Night has done (yeah, I'm calling him Night - it's not that I'm hanging in his Philadelphia crib, but that I can't be bothered to find the spelling of his last name). This certainly wasn't his best work, but it's not enough to sour me on seeing anything else he's done. I can appreciate his aims, and certainly his desire to do something new, but in doing so he really worked against his strengths.

What follows contains a whole heapin' helpin' of spoilers. You are warned.

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It's not a movie I'd recommend dropping a lot of money on, but I still found it interesting, worth seeing and better then a lot of other crap that's put on the screen. Elements from it are being filed for the potential low end supers game set in M. Night's Philadelphia that's been rattling around in my brain. Because it always comes back to the gaming.

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Brian Rogers

March 2025

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