subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
71) Incredible Hulk 441-453 by Peter David, Angel Medina and Mike Deidato: The collapse of the once proud series continues, through a combination of unforced errors and definitely forced ones.  On the unforced error side, David is doggedly pursuing a plot arc about Hulk suffering brain damage from a grenade that Banner took right before he transformed into the hulk, leaving shrapnel in his brain. This is a revisiting of a classic Hulk plot and might well have gone somewhere but it comes across as very creaky, removes the Hulk from the supporting cast and returns the book to an "on the run from the army" plot, which I personally always found dull. Add into this the strange decision to revisit the Future Imperfect time travel plotline - which David might have been trying to link to the Troygan War plotline, which again had potential - and things get very muddled. These pale before the forced errors, which is the Marvel Editorial decision to give control of their key books to Rob Liefeld in the Heroes Reborn plot arc, yanking Hulk out of his regular plots into the stupid Onslaught crossover, then pulling out the Bruce Banner psyche, then a forced crossover with Thunderbolts. I doubt David really wanted to explore what the current Hulk is like without Banner, and the book just feels like it's a floundering mess, perhaps with some passive aggression in the writing under chafing editorial control. The inconsistency of the art team over the last two years hasn't helped either.

72) Incredible Hulk 454-460 by Peter David and Adam Kubert: the last of the artists David worked with on Hulk, Kubert is vastly more proficient than his predecessors, but stylistically the book, with an emphasis on four panel pages or three panels over two pages, doesn't quite jell. Story wise we get a moment of clarity in the Hulk chased by the Army plot that's going on, where David looks like he's setting things up for a a whole new paradigm, but it's totally thrown off by a forced crossover to the X-Men Apocalypse plotline, followed by the end of the heroes reborn plot and a return to something like normalcy. The psychological thread of this, that Banner actually killed his abusive father while working on the gamma bomb, thus giving vent to his internal anger (a pathetic back-justification as to why Banner would have been working on a bomb project given his later anti-military stance - how about "it was the freakin' Cold War, and Banner is an Oppenheimer analogue?")  and is now being haunted by his father's ghost/memory, isn't strong enough to carry it, but might have worked as a year long arc if David hadn't had to do crossover after crossover. 

73) Incredible Hulk 461-467 by Peter David and Adam Kubert: David's final 6 issues on the book show either where he might have been going with it or his graciousness in giving the new author a clean enough slate to work from - psychologically reunited, Hulk/Banner make peace with Betty, Rick (who was severely injured by the Apocalypsed out Hulk last book) and even Thunderbolt Ross, who has been restored by the Troyjans. David makes it look like he's setting up a new plot arc with Banner being employed by the government as a weapon of lat resort under Ross' direction. Then David kills Betty in a really unnecessary way that shatters the agreement and leaves the new creative team with a Bruce Banner on the run from the army with an anger-generated Hulk, basically the Hulk Status Quo Ante. He then does one last issue of Rick Jones being interviewed by Peter Parker a decade int he future that is both a psycological conclusion and a big F-You to the Marvel editorial team. It's clear that David is not leaving under good circumstances, and reading the last 27 issues it's pretty clear where the problem lies. It's a shame that the book so devolved during its last 3 years, but again, I'm not sure how much of this can be leveled at David, who had things he clearly wanted to do but was stymied in making use of the time to do them. These are perils that only exist in serial fiction. 

74) Home Fires by Gene Wolfe: New Gene Wolfe! Yea! he revisits some old themes of identity in this one, where many of the characters not only aren't who they appear to be but they're being pursued by outside forces for who they no longer are. It's well put together, not as strong as the Sorcerer's House but better than Pirate Freedom. Plus, a third person viewpoint means less unreliable narrators. 

75) The Green Hornet vol 1 by Kevin Smith, Phil Hester and Jonathan Lau: A comic series based on an unproduced screenplay of Smiths, I have to admit that Smith does a fine job of making the original Hornet/Kato team really impressive. The contemporary ones - of course Britt Reid Jr. is a wastrel and the new Kato is a hot chick - need some work, but all told it impressed me enough to start looking for the later issues. the art team is really heavily inspired by Mike Grell in his later John Sable/Longbow Hunters phase, but need some work on differentiating characters, and a lot more work on comprehensible fight layouts. 

76) Atomic Robo vol 5 - the Deadly Art of Science by Brian Clevinger and Scott Wegner: It's new Atomic Robo! Buy it! Read it! Love it! This one is set in 1930, showing the growth of Robo into the, er, man he would become in his maturing relationship with his dad, Nikola Tesla, his somewhat apprenticeship with a masked vigilante Jack Tarot and his first love affair with Tarot's techie daughter. It's a fun read as always. Remember how I praised Kevin Smith's work in Green Hornet on making the elder Hornet and Kato cool? Let me say that his work pales in comparison to how Clevenger and Wegener make Nikola Tesla cool - by the endgame you realize that Tesla was both insanely cool and a total badass. Much fun.
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
64) Incredible Hulk 401-411 by Peter David and Gary Frank with Jan Duursema: Back to my pontificating on this. David manages to shift things back to the central metaphors (control of power; the double edged sword of the atomic bomb) by making the now intelligent stable Hulk in charge of the Pantheon, an inherently unstable organization that uses tons of covert military force, often against the wishes of the US Government. This run of the book continues the feel of the last one while giving Banner something powerful that he can barely control that isn't himself. Plus, a chance for David to give is a look at a Nick Fury who is nicely human and nicely badass. 

65) Incredible Hulk 412-419 plus Future Imperfect by Peter David, Gary Frank and George Perez: Aaaand we get to watch control slip away from him. Good solid story arcs with an outer space battle time travel adventures and possible the best "hero fighting an evil future version of himself" story I've seen. There are also some genuinely funny bits in this, mostly focusing on Rick Jones' romance with Marlo, the Grey Hulk's girlfriend from Las Vegas (following the law of conservation of cast). 

66) Incredible Hulk 420-426 by Peter David and Gary Frank, with Liam Sharp on the last issue: It all falls apart, both the Pantheon and Hulk's control of his psyche, continuing that pretty deft parallel. The endgame of this is a little weak, for reasons that will become clear. A nice change in the Hulk power set where at this point if he gets too angry his brain's fail safes change him back into Banner but with the rampaging Hulk's personality. 

67) Incredible Hulk 427-441 by Peter David, Liam Sharp and Angel Medina: I hate to say it, but right about here is where the book starts to fumble, and it's pretty clear that it's not entirely David's fault. Marvel's editorial staff decided in 1995 to start chasing the Vertigo horse and designated a bunch of its books had to become 'Edgy', and Hulk was deemed one of those books. Suddenly it was put on new shiny paper (which makes the art look lousy) and shifted to dealing with child abducting murderers, anti-abortion shootings and getting yanked out of its current setting  - Hulk and Betty are hiding out near the Everglades - back to New York to involve Hulk in a pointless crossover of Edgy Urban Crime/Biblical Fantasy  that culminated with the incredibly stupid killing of Nick Fury at the hands of the Punisher. It's all pointless to the actual Hulk plotlines, and it's followed by a 5 issue arc involving the Leader's long term plans and the return of the Army Hulkbusters and Glenn Talbot that would have been pretty good if it too hadn't felt incredibly rushed, likely because David and the Hulk were now popular enough to get stuck on the thrice annual crossover circuit. The mid 90's really were a crummy time for comics. 

68-70) PS 238 Volumes 3-6 by Aaron Williams: the book continues to be fun, but it's starting to suffer from subplot kudzu with too many new characters and some plot threads that were B plots, then C plots and then forgotten becoming A plots for a few issues, producing plot whiplash. The best part of this 3 volumes are the issues with a small chunk of the cast in Las Vegas because it let Williams focus on them and their development. The rest feels oddly muddled, which is strange since it's not like Williams doesn't have time to flesh things out a bit. 
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)

 

Incredible Hulk reading )

61) The Long Arm of Gil Hamilton by Larry Niven: This was a reread, read out loud to my son in my part of the nighttime ritual. He’s 7 months old at this juncture, and at this point his sister was listening to the Amber cycle, so hey, it’s all good. I just want to know why no one has licensed the Gil the Arm stories for movie treatments, as three of the four are tightly done SF mysteries with nice social SF explorations in them that would translate to the screen easily, at least in my opinion. (ARM wouldn’t as it’s a muddled mess, though some parts of it could be mined to fill out the other stories. But _Death by Ecstasy_, _The Defenseless Dead_ and _Patchwork Girl_ should all work fine).

62) The Planets by Dava Sobel: another reread, but it’s just so damn pretty. Zachary was hearing this one too. Get it, read it.

63) The Atrocity Archives by Charles Stross: This was recommended by many people, and it was a fun read. I’m hard pressed to recommend it to non-SF fans as it’s so genre referential that I wonder how much a non-SF fan would really get from it. This isn’t a problem, as all genre fiction has the element of the author being in conversation with other writers in the genre, but it was very strong in this one. Still, the central conceit was a very nice one, and the book was peppy and fun.  


subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
52) Outliers by Malcolm Gladwell: another of his investigations into social statistics, this was excellent. I do wonder why Canada _doesn't_ implement the 6 month split children's hockey league. Maybe if they had they'd have won the cup this year....

53-54) City of Glass and Ghosts by Paul Auster:  Purchased in an airport bookstore months and months ago I finally got to it. Now I wonder why I bothered. Self-consciously 'literary' blather about the nature of identity. Blah blah blah. There's not anything in here that I haven't seen done before; plus it twigged my irritation of people writing literary fiction following all the same genre tropes of 'literature' in the format of "reinventing" some existing genre with insights so banal that any genre reader makes them almost immediately. This was purchased in a volume of "The New York Trilogy" and the third book will, in all likelyhood, remain unread. 
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
50) Boardwalk Empire - the Birth high times and corruption of Atlantic City by Nelson Johnson: some more historical non-fiction, this was wonderfully engaging. Again, good readers help, as the book was read by Joe Mantenga, who carried just the right tone for the book.  The history of the city itself - a place so uniquely grounded in the tourist industry and so wedded to organized crime - is fascinating and very much somewhere someone might want to set a game. I keep wondering what a super hero set in 1930's Atlantic City would feel like...the idea of a Batman type mired in a massively corrupt city doesn't quite work, because it's not like the locals felt terribly oppressed by the tourist-friendly crime that made the place tick. More likely a tarnished angel who looks into the crimes that everyone knows are crimes working hand in glove with the corrupt establishment. The presence of accepted crimes that _are_ truly vile, such as Mann Act violations and enforced prostitution, that are sanctioned by the government make that problematic as well. Thinking on it, however, if I wanted to run a Trail of Cthulhu game in the back half of the year 1920's-30's Atlantic City might be a good starting place. 

51) Promethea by Alan Moore and J.H. Williams III: The last of the Americas Best Comics reread, it's still beautiful and very strange. The character has the same pared down powerful simplicity as Tom Strong serving as the foundation of a much more complicated story. OK, yes, it's didactic as points, but I also found it consistently engaging. If you're not interested in Kabbalah or the Tarot or other mysticism then yes, much of this is going to be a loss. But if you are, whew, what a ride. 
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
45) Terra Obscura vol 1 & 2 by Alan Moore, Peter Hogan and Yanick Paquette: More of the America Best Comics reread, these are two volumes of adventures based on obscure and now out of copyright heroes from the late 30s and early 40s. While not high art they are both fun and a wonderful snapshot of many of the lesser known golden age characters. 

46) The Encyclopedia of Super-Heroes by Jeff Rovin: Pulled off the shelf to see if it had all of the Terra Obscura characters (answer: pretty damn near all) I got sucked into reading through this with the thought of raiding it to provide backstory heroes for a new supers universe. Some of the characters are perfectly servicable, and some are downright strange: Captain Midnight, who has the power to stop clocks (not time, just clocks, meaning that someone actually had the power Timepiece Control from Heroes Unlimited); the Echo, who uses his skills as the worlds foremost ventriloquist to fight crime (apparently the 'surprise them with a noise behind them' gimmick worked for 9 issues!) and the delightfully named Microface, whose mask contained nightvision and telescopic vision lenses, vocal amplification, a min-camera and other useful gadgets but, well, Microface?!? Rovin's work claims to be pretty exhaustive but it's easy enough to spot connections between characters that he missed or omitted. Still, the book is fun in a geeky sort of way. 

47-ish) Tomorrow Stories by Alan Moore and others: Moore's first anthology book for ABC, it's got 5 components each aiming for a specific type of comic. I tried to reread the whole thing but much of the Cobweb stuff (more pseudo porn with Melinda Gibbe) and almost all of First American (Mad Magazine style social satire) left me cold. I can't really claim to have reread the whole thing. 

48) Greyshirt - Indigo Sunset by Rick Veitch and others: Greyshirt was, to my mind, the strongest of the Tomorrow Stories characters - a Spirit homage with more darkness than the original but the same style of storytelling and the same two fisted style of hero whose main power is surviving getting the crap beaten out of him to eke out a victory. Plus, much like many characters in the encyclopedia, the character has a single gimmick - his chainmail suit under the dandy clothes makes him highly resistant to gunfire - backed up by a particular style. This 6 issue series gives us a 30 year look at the character, from his youth to the present, with a longer story arc weaving in and out through the various tales. Recommended. 

49) The Girl with the Dragon Tattoo by Stieg Larsson: After having three different people recommend this in a two month period I succumbed and borrowed my parents copy. Read about a quarter of it over the weekend and then tore through the remainder last night, finishing up at a 'dear god tomorrow is going to suck' hour of 2 AM. Which means it was very engaging in the best genre page-turner sense. Of course, I could be the last person on the continental shelf who hasn't read it yet, but I'm glad it was worth the hype. 
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
41) A Downhill Lie: a Hacker's return to a ruinous sport by Carl Hiaasen: I heard the author on Wait Wait a couple months back and noted to myself that the book sounded interesting, hence my picking it up when it appeared on the library's audiobook list. It was interesting and fun, but I expect that it would have meant a lot more if I actually, ya'know, played golf. 

42) Tom Strong by Alan Moore, Chris Sprouse and others: my reread of Top Ten has of course triggered a reread of the America's Best Comics line, and I remain amazed by how good a book Tom Strong is. On one level it's nice, straightforward comic book super hero, but it's also thoughtful, endlessly inventive, respectful of comics history and a great example of super-exploration, something I wish we saw more of in both comics and gaming. Plus, the titular hero is such a great example of the strong, ethical scientist that Lester Dent mastered with Doc Savage. It's a good, solid heroic core, and I think people under-value the storytelling versatility of super-strength and modest damage resistance in supers gaming. This might be why I keep coming back to Jim Cambias' Doc Toltec as a game hook. as he's another great version of the iconic structure. I will warn people that there's a chunk of the book - much of the last quarter - which is fill in stories top get the book to 36 issues so that the final issue could coincide with the end of Promethia, and the failures of execution visible there show how the character type is much harder to get then you'd think.

43) Tom Strong's Terrific Tales by Alan Moore, Steve Moore and others: I immediately picked this 12 issue series up for a reread, and part of me wishes that the Tom Strong and Young Tom Story stores from here had been folded into the regular Tom Strong book to avoid the aforementioned filler spot in the main book, as they're all solidly done. The other component of TSTT is Jonni Future, which is Steve Moore and Art Adams doing to Adam Strange what Alan Moore had done to various other DC characters in his image days - reinventing them just enough to show you how cool they were. However, Jonni Future is mired in cheesecake wink nudge stuff which diminishes the idea (I don't mind seeing Art Adams draw hlaf naked women, but that really shouldn't be the focus of the stories). 

44) Alan Moore's run on Awesome Comics: Alan Moore also did some work for Rob Leifeld's Awesome Comics, specifically a run on Supreme, Leifield's pathetic Superman rip-off, which produced one of the best runs of Superman ever, and Judgement Day, which performed the alchemy in turning the dross of the Awesome Comics universe into gold. I'm not sure how much Leifield realized that Moore was deconstructing and, well, shredding, every story that Lefield had produced in the script of Judgement Day, which writes off the needless dark violence of the 90's comic market with some ideas about the nature of comic book stories that he explores in much greater depth in Promethia. Plus, going from Chris Sprouse's work on Tom Strong and Supreme to Leifield's work on Judgement Day and we learn the important fact that Leifield can't draw for crap.
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
38) The Magicians and Mrs. Quent by Galen Beckett: recommended by Joshua Kronengold in A&E I'm happy to have picked this one up, even though at times the Austinian pastiche of the background was just a little too twee. It improved once the central character changed from being Eleanor to Jane Eyre midway through the book, while the final third of the book was in many ways a more conventional fantasy novel. Still and all quite good, and I look forward to the sequel. 

39) The Jewel in the Skull by Michael Moorcock: My Moorcock reading has been woefully deficient (just the Elric stories some 20 years ago) and therefore I was pleased to find the White Wolf edition of the Hawkmoon Eternal Champion stories at the library book sale. The first of them was as compulsivly readable as the Elric stories, if not more so as the hero is less of a brooding menace to everyone around him. It's fascinating to see how Moorcock was able to take the pulp fantasy traditions of Howard from 30-40 years earlier and recast them; of course, I'm now reading them 40 years past that

40) I Am America (and so can you!) by Stephen Colbert: picked up at the book sale to kill time (they didn't allow strollers in, so Rachel and I had to trade off with the baby outside the tent) this was cute, but the central joke of Colbert's character works much better in short televised doses than it does in longer print. Of course, that's true of almost any TV comic trying to write a book - it's damnably hard to carry off stylistic delivery humor for a couple hundred pages. Glad I only dropped the $1.50 on it.
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
36) Freakonomics  by Steven D Levitt and Stephen J Dubner: more in my commute audiobooks, it was interesting to listen to this one so soon after The Tipping Point as the pair give different explanations for the falling crime rate in the 1990s in NYC - Gladwell argues that the changes in police tactics were what tipped the scales in New York, where rates fell more and faster than other places, while Levitt argues that the legalization of abortion decades earlier removed a large enough percentage of the population whose socio-economic standing would have pre-disposed it to crime. As with all competing theories I'm not sure how much weight to put on either theory - chaotic systems tend to have lots of inputs after all - but Levitt doesn't do himself any favors by stressing the poor life performance of, among other factors, single parent children in the section on crime rates and then stating unequivocally that being in a single parent household has no effect on school performance. I know the two are not identical, but they'd seem to have enough points of commonality that it makes it feel like Levitt is changing which metrics to stress in his book based on which support his theory de jure. 

37) The Lost World by Sir Arthur Conan Doyle: How in the high heavens had I not read this prior to now?!?! This was freakin' wonderful - pure Falkenstein bait! Much as I like using the Captain Fasaad framing decide to do exploration stories I really would like to do a soup to nuts expedition to somewhere strange game. 
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
33) Top 10 by Alan Moore, Zander Cannon, Gene Ha and others: I just reread the whole run of the series (the 12 issue original, the 5 issue Smax limited series, the 49ers graphic novel, the 4 issues + special of the sadly abandoned 'second season' and the 5 issue 'Beyond the Farthest Precinct' series by a different creative team) and remain amazed by how good the series is in script, feel, pacing and concept. I remain bummed that Season Two didn't garner enough sales to keep moving. Some of the ideas in season two - like the 'Premise Keepers' organization for super-heroes who have problems committing to their current identity - are really quite clever. 

34) Beat The Reaper by Josh Bazell: the debut novel of a doctor turned writer, it's about a medical intern who is actually a former hitman in the witness protection program (and, to be honest, a bit of a Mary Sue). I listened to it in audiobook which was probably the right way to do it, as it was written in a conversational, first person style and 'hearing it' made it quite enjoyable. That makes me want to listen to the Amber series as an audiobook. 

35) The House with a Clock in its Walls by John Bellairs: David and Tom recommended this and they were well right to do so. This was very, very good. It's also easy to see, in its pacing and concepts, how Harry Potter owes a debt to Lewis Barnavelt. I'm looking forward to the other books in the series (which I secured at the same library book sale).
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
29) The Year of Magical Thinking by Joan Didion: This was luminous. Wonderful. And very much makes you grateful for what and who you have.

30) The Disappearing Spoon and other true takes of madness, love and the history of the world from the periodic table of the elements by Sam Kean: Rachel and I were commenting that science books feel like they've been getting a lot more interesting in the last decade. Sam Kean's book was no exception to this - a good, fun romp through chemistry and physics, stuffed with both science and personality told in a very amiable, informative voice. The only thing that kept me from reading even more of it aloud to Rachel was her desire to read it herself. 

31) Radioactive: Marie & Pierre Curie: A Tale of Love and Fallout by Lauren Redniss: this was... odd. Not bad, just odd. A mini-bio of the Curies, Marie in particular (only logical since she long outlived her husband) filtered around and through Redniss' peculiar artwork. I'm not sure I'd recommend it, but it was a quick read. 

32) The Tipping Point by Malcolm Gladwell: I got turned on to Gladwell from his appearances on Radiolab, and this was an interesting book. I was also interested how some of his ideas, or ideas that paralleled his, were taken up by both William Gibson and Connie Willis in Pattern Recognition and Bellweather respectively. I was irritated upon finishing it to discover that it was an abridged-for-audiobook copy. 
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
26) The Mischief of the Mistletoe by Lauren Willig: the latest in the Pink Carnation series, and the inevitable Christmas themed entry, was quite enjoyable. Willig does a wonderful job making you like the foppish male lead, Reginald 'Turnip' Fitzhugh, who had previously appeared as a foil to the intelligent, often debonair men of the previous books. Turnip is, quite bluntly, a dolt. But he's an amiable, kind, caring dolt, willing to play his part for King and country, and prone to both gloriously rambling sentences and self deprecating humor. The obstacles holding him apart from the female lead, Arabella, are less 'romance novel confusions' but actual issues of class and status between a 30 thousand a year gentleman and a boarding school teacher. Willig completes her move away from classic romance novel status in this book in that there is nary a hint of sex in it (OK, a little hanky in the form of longing glances and some kisses, but definitely no panky). I stand by my hypothesis that this is her preferred mode, and that the sex scenes in the earlier entries were there just to cater to the genre rules. (P.S,: don't read it for the mystery, as it's not that mysterious....)

27) Pride and Prejudice and Zombies by Jane Austen and Seth Grahme-Smith: An audiobook, this is something I would have put down otherwise, as the joke got old quickly. I'm glad I stuck with it to the end, as the ending essay on the nature of Gothic novels in Austen's time - how current authors would take older works and graft on more spooky bits claiming it was a new novel - compared to the book you just finished. That information was worth more than the text, which serves mostly as an object lesson in how not to build the world for Mech & Matrimony. 

28) Zero History by William Gibson: this took a little bit to get into, but I blame my life more than the author. it was definitely good, filled with lots of lovely Gobsonian prose and grand ideas, and better than Spook Country, but like its predecessor it suffers from not being as good as Pattern Recognition. (A not uncommon pattern in Gibson's non-trilogies, in my opinion.) Still, recommended.
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
22) The Ladies of Grace Adieu by Susanna Clark: a collection of short fairy stories that are ostensibly set in the world of Jonathan Strange and Mr. Norrell, though only two of the stories contain direct links to those events or characters. The title story of the collection is, to my mind, the weakest of the works, but otherwise the collection is delightful. For those of you that couldn't get into her previous book due to reasons unrelated to her writing style I strongly recommend this as an entry into her work. 

23) Alex Van Helsing: Vampire Rising by Jason Henderson: I picked this up in the library out of mild interest, pleased that at least someone was killing the bloodsucking fiends rather than sleeping with them. I actually brought it home because the flyleaf mentioned that the enemy was located at Scholomance, which means Henderson had taken the extraordinary step of reading Dracula prior to writing the novel. Unfortunately the book was uninspired. Not actively bad, mind you, but exactly what you'd expect from the pitch "the great-grandson of Van Helsing starts attending an isolated boarding school." He has a circle of socially misfit but conveniently skilled friends, an English teacher who is also part of a secret Vampire Hunting Organization and some antagonistic normal fellow students to make his school life miserable. The plot moves very quickly - the events of the novel comprise no more than a week - which makes me really appreciate how Rowling knew that she had time in the book to let the characters develop. I admit to laughing out loud upon seeing that Scholomance, the devil's dread academy of evil, was re-imagined as a college campus for vampires, complete with lush lawns for students to lounge on, a cafeteria and signs up on bulletin boards requesting non-smoking roommates. Alas, I'm not sure if that was intentional tongue in cheek humor or not....

24) Invincible volume 13: Growing Pains by Robert Kirkman and Ryan Ottley: Still good. Events are clearly moving to resolution at this point, so even though there's a decent way left to go any sense that the book was floundering has been put to rest. I was struck with how nice the creator-owned market is for telling longer stories, as Kirkman has kept the book going for 75 issues now, and the artist changes have kept the visual feel of the book intact. There's a lot to be said for that. 

25) Marvel Visionaries - Daredevil Volumes 2-3 by Frank Miller and Klaus Janson: I managed to snag these this weekend, since my Miller DD collection was very spotty. These two cover all the issues where Miller was writing as well as drawing, and it's nice to have them all in one place. I remember these hitting like a bombshell in the early 80's, and rereading them nigh unto 30 years later they're still really, really good. While reading this I was reminded of the Thor Visionaries for Simonson's run and exactly how much information density comic books can pack in. There's a lot going on here. 

subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
19) Smallville RPG. This was very interesting. I have a lot of thoughts percolating which will find voice later, but the core idea of designing the game mechanics and sessions to focus on relationship tensions between the leads is inspired. 

20) A Perfect Union: Dolley Madison and the Creation of an American Nation by Catherine Allgore: another of the Christmas audiobooks, this was abridged, but still very interesting. While it had a definite slant in favor of the subject that bordered on hagiography at times it was still nice to read something about Mrs. Madison that wasn't just about decorating the White House (though about 1/7th of the book focused on that in exhaustive detail).   
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
Book 17: Pirates of the Levant by Arturo Perez-Reverte: This is the 6th Captain Alatriste novel, and a bit of a disappointment. That's mostly because it's a bridge novel - he spent books 1-4 alluding to the events in book 5, setting things up over the long haul. Apparently having finished that are Perez-Reverte decided he wanted to write more Alatrist stories, so this book changes the locale from Spain and Flanders to the Mediterranean sea and starts laying references to another, years distant event. I don't mind, but it made this very much a bridging book. It also felt a little darker than the others, of course since this is the Spanish Empire very much in decay nothing is particularly bright.

Book 18: Book of Ballads by Charles Vess and others: this is a collection of Vess' collaborations with authors to illustrate stories based on English and Scottish Ballads. It's lovely and creepy, and full of the things Vess likes to draw (and draws very well). 
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
16) Rasl pocket book 1, by Jeff Smith: Smith, much better known for his bestselling, award winning Bone series, has chosen pretty much the anti-Bone for his second project - it's a Science Fiction Crime Noir, following the life of an on the run physicist who uses his experimental dimension shifting suit to perform art thefts, while being on the run from, well, someone, for having done, well, something. OK, I know more than that, but I'm not sharing, as the book is a long slow unfolding of events. Smith is clearly in for the long haul here, as he was with Bone, and is more than willing to use silence, extended panel sequences, repeating images and various other comic visual mechanisms to set the mood and tone. It's very good - so good that you're not thinking "yeah, you're just doing this to show that you can do more than Bone." Smith can do more than Bone, and he's proving it to you without 'proving it to you'. 
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
Back after a short delay - I had to read this months A&E and got sucked into re-reading all of Girl Genius.

15) The Best American Travel Writing 2010  edited by Bill Buford. I generally like the BATWs, and this one was no exception. Tom Bissels' Looking for Judas, Michael Finkel's The Hadza, Garrison Keillor's Take In the State Fair, David Owen's The Ghost Course and Simon Winchester's Take Nothing, Leave Nothing were this year's stand outs. It's nice to get a chunk of travel writing in one place so I don't have to try to keep up with it, but still get to reap the benefits.
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
 14) Liavek vol 3 - Wizard Row edited by Will Shetterly and Emma Bull. I don't have a copy of volume 2, which is apparently quite hard to find, but I did get volume 3 for Christmas. It was, well, spotty. Another cluster of stories about teenagers having problems investing their luck for the first time, which was getting old as a trope by the end of Volume 1, did not inspire me. One of those stories was cute, one was saved by the presence of the series plot arc, but by and large the idea is really the most obvious one in the setting, and therefore quickly overused. There's an Alan Moore story about a bordello of oddities where the end of the plot is a little predictable but his lyrical writing style counts for a lot, and there's a wonderful John M Ford story about, well, it's hard to describe but it's really good. The series is really saved by the creativity of the plot arc, which isn't about a war between the gods or massive royal house politics and betrayal but instead something as practical as the building of a railroad line to the city. Such a simple idea, but it sets the series off from your usual fantasy much more than the luck/magic rules. I'm not sure about trying to buy more (especially since I have the Gene Wolfe and John M Ford stories in other places). Does someone have copies I can borrow?
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
I keep thinking I should return to a weekly posting structure, but I don't want to lose momentum on this again.

13) Curse of the Pogo Stick by Colin Cotterill: This is the fifth Dr. Siri Paiboun mystery, resolving murders and conspiracies in 1978 Laos shortly after the communist takeover. Siri is an aged revolutionary with modest connections to the fledgling (and often inept) government, the country's only coroner and also the receptacle for the spirit of an ancient Hmong shaman which lets him sometimes see spirits and experience prophetic dreams. He's got a small, eccentric staff and circle of friends who assist in various investigations. The mysteries are fun, play fair and are usually challenging enough, but the real joy is the humor of the interactions between the characters. Since Cotterill lived in Laos as part of a NGO during the time being depicted the series has a fair verisimilitude, with the hope the revolutionaries had for self government during the transition slowly being eroded by the corruption and ineptitude of a revolution that suddenly won and realized they didn't actually have a plan for governing after victory - aside from spouting approved communist party slogans. This particular book was nice in that the heroes acted, well, smart, and there were no instances of them doing dumb things just to advance the plot. Plus lots of fun watching Siri's direct boss and foil make an idiot of himself. The more I read mysteries this year the more I want to try out a Trail of Cthulhu game. 
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
12) Thieves of Baghdad by Matthew Bogdanos: Bogdanos was the marine colonel working in a counter-smuggling/border securing role in Iraq who took it upon himself to defend the Iraqi museum from further looting and to recover the lost artifacts. This is his first person account of that activity, from his working the chain of command to get even nominal permission to the assignment to trying to figure out the multiple crimes that occurred to his final position as the head of New York's task force against antiquities smuggling upon his leaving active duty. It was very enjoyable, with lots of bits one could steal for caper/high end theft games as he works through how people managed to use the chaos of the war to perform some high end robberies in the museum amongst the looting. 

Profile

subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
Brian Rogers

March 2025

S M T W T F S
      1
234 5678
9101112131415
16171819202122
23242526272829
3031     

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Apr. 20th, 2026 11:04 am
Powered by Dreamwidth Studios