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So the Disney "Fairy" franchise has decided that a) the murderously psychotic Tinkerbell is the heroine of the Pixie Hollow stories and that b) she's a Tinker fairy who builds new time saving devices and other technology for the Fairy community. Being me, that makes me wonder if Tinkerbell is actually a Technocracy plant, part of their long term plan to subvert the Fair Folk's operating paradigm and ultimately destroy them. 

Personally, I think that would make the whole thing much more palatable. 
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The Princeton Engineering Anomalies Research laboratory is shutting down. 

This saddens me, not just because it means that I'm never going to get a Ghostbusters style proton pack (and if anyone was gonna build one, it would be these guys...), and not because I have a lot of stock in ESP or TK based start ups. But while I may not believe in such things, I would be happier if such things existed. Plus, a little scientific research on these sorts of phenomena doesn't hurt, and I'd rather see it being done by actual scientists with real equipment at a university rather than the Amazing Kreskin with tin spoons on late night TV. 

Ah well, science marches on, just as the technocracy wants us to think.

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Last night the Sons of the Ether/March of the Pennguins crossover occurred in my head, with two penguin parents being informed that their son - traumatized by a walrus attack - will never fly again, and one chortling that it's a perfect time to try his steam powered personal flight contraption to show them all and the other returning to the lab to perfect the cloning procedure.

Maybe I'm meant to be playing GURPS Technomancer.
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Those of you who have Pyramid subscriptions, point your browser at James Cambias latest article (http://www.sjgames.com/pyramid/login/article.html?id=6162) the Sorcerer's Toolbox.

He keeps producing quality techno toys like this and I'll be forced to run that Sons of the Ether Mage campaign. It so neatly bridges the gap between magic and Ghostbusters, that realm of whacked out techno magic that so typifies the Sons of the Ether that I feel compelled (almost as if I'm targeted by an orb ital mind control laser) to do something with it.

Given how close we are to Christmas the concept of Scrooge as a Son of the Ether popped into my head: "Those look like heavy chains, Marley. Fortunately I have an ectoplasimic welding torch that can cut them off of you. I'll need them if I'm to bind up those damnable festive spirits... Hopefully the ghost of Christmas Present will have sufficient force to power my Plasm-Driven Steel Cornucopia!"
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Just finished Dava Sobel's The Planets and found one more good example of the battle between the Sons of the Ether and the Technocracy - the Martian Canal Man himself. Sure, it seems obvious: he popularizes the idea of a living Mars and takes steps to prove it, only to have 'science' undercut him every step of the way.

More telling is his battle for Pluto: with his Flagstaff observatory finished he finds he can't get serious scientists to work there because of the disdain heaped upon his Martian theories. So he dedicates his time and effort to proving the existence of 'Planet X'. Just as we knew Neptune had to be there because of the effect it was having on Uranus, we knew there was something else out there that was acting on them. Another uncharted planet, filled with wonder! Using math and the diligent effort of Clyde Tombaugh, Lowell found it (well, he was dead at the time, but it was where he said it would be), and low, he was redeemed!

Except that Pluto wasn't as big as they thought. Smaller. No, smaller than that. OK, smaller still. And it couldn't have enough mass to account for a change to the Neptune and Uranus' orbits. Oh, wait, we'd calculated Neptune's mass incorrectly - there isn't any need for an outside force. And by the way, it's not really a planet.

Chip, chip, chip goes the vendetta of the Technocracy, slowly eliminating the legacy of Percival Lowell in the minds of humanity, lest we start thinking that the solar system might be a more exciting place... if we only viewed it through the Ether!
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Of course, Vulcan isn't the only planet that the Sons of the Ether have lost to the technocracy. Early scientific reports of Venus - especially after Mikhail Lomonosov discovered her atmosphere in 1761 - postulated it as a lush abode of Earth-Like life, perfectly in keeping with the Sons' ethos. The Russian Venera and Vega missions in the 70's and 80's were the final ten nails in the coffin of that image.

Other games have made use of that world, but as a battleground in the Ascension of Mage I believe that the fetid swamps of Venus remain untapped. Their loss would be a retreating action as the Sons of the Ether pulled back the main body of their work to Vulcan, only to have that stripped away from them by Einstein. By the mid 20th century they just had pockets of the other reality on Venus, losing them one by one. Of course if the game is set in the early 20th century, the PCs might have just lost Vulcan and are hiding out in one of those Venusian outposts.

More might come up on this game concept if Dava Sobel's The Planets continues to delight.
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In 1859 Urbain J.J. Leverrier announced that Mercury's orbit was shifting ever so slightly over time - at odds with Newtonian mechanics - and postulated the cause to be another small planet in an orbit between Mercury and the Sun. This kicked off a 55 year search for Vulcan, planet of the forge god. The search ended in 1915 when Einstein told the Prussian Academy of Sciences that Newtonian mechanics break down in high gravity areas - the Sun was warping space around it, making Mercury deviate from its predicted orbit. "Can you imagine my joy that the equations of the perihelion movement of Mercury prove correct? I was speechless for several days with excitement," Einstein wrote in a letter to a friend.

And with a stroke, the Void Engineers eliminated the great fortress of the Sons of the Ether, crushing one more piece of High Concept 'Science!' in the name of their precision crusade.

Your job: Get it back. This seems like such a natural for a Mage adventure, or as the kick off point for a campaign focused on Sons of the Ether - one more thing I don't have time to run.

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Brian Rogers

March 2025

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