subplotkudzu: A middle aged man, bearded, in imperial regalia, sitting on a dragon-shaped throne (13thAge)
Last night's session with the 13th Age Library Kids had some fun bits I wanted to share on the nature of gamemastering. 

For some framework, the PCs are members of an off the books troubleshooting squad overseen by a high ranking member of the imperial court of the Dragon Empire (called the Denizens of the Library as they clandestinely meet with their patron in various rooms of the vast imperial library). Their first story arc (first session July 13, 2023) opened with them picking up some people from the Scholia of Law, a temple of Ptah in the far northern edge of the Empire with instructions to bodyguard two of them back to the capital city of Axis.

This location came from an adventure published in a 1986 issue of Dragon Magazine (The House in the Frozen Lands by James Adams), which I've been holding onto for 20+ years and never had the chance to run. It's an investigative module where the PCs are sent to collect a wise teacher from the Scholia join the court of a newly installed nobleman, only to find that teacher missing and everyone acting oddly... because the temple was taken over by the Sept, a tribe of northerners led by a wizard (and weretiger) who made strategic use of a mirror of life trapping. 

These sorts of investigative adventures from the 1980's... well the thought technology on how to design and present them to the GM to present to the players hadn't been built yet. We get a LOT of detail on the Sept, it's history, its internal conflicts, and other things that the PCs might learn through judicious use of spells too high level for them to cast, but no instruction on how mystery stories work, which require changing gears from an emergent story to a more traditional narrative. 

So in order to make my life easier if and when the game got to the point where I would run it, I decided to set it up: the PCs are picking up the future heir to the Empire (who is incognito) and a daughter of the Sept, which has just made a treaty with the Empire. Now if I do pull the trigger on this the Pcs know the place, the players, some of the background, and have a decent chance of solving things. 

Anyway, this last session: the Pcs have again encountered daughter of the Sept, who is now an agent of the Archmage and much less of a bigoted jerk. She has asked them to resolve a local mystery in a northern city. One red herring in this led the players to a vampire crypt where they saw the vamp had both a temple to the same pantheon that the Sept worshipped and a big silver mirror. I'm running this from the adventure Practical Magic by Jason Nelson, Dungeon #113 and while I did change the deity in the module away from the Greyhawk pantheon to the Finnish one worshipped in the North past the Empire, I hadn't even noticed the mirror being there until we were playing and I reread the adventure. 

Even that might not have mattered except one of the PCs decided to go talk to the Sept member about the vampire and her temple, which got the Sept member deeply interested, especially when the mirror was mentioned. The PC helpfully sketched out a map of the lair, where everything was, and agreed that the Denizens shouldn't move on the vampire until they completed their more time critical mission. 

Had I planned for the eventual "Just before the coronation the future emperor sends the Denizens to the Scholia to fetch his old teacher only to find their old acquaintance has taken it over"? Yes. Had I planned for them to become kind of allies with the old acquaintance? Not really. Had I planned on the PCs FINDING THE MIRROR OF LIFE TRAPPING FOR HER? No. No I had not. And one of the players who's PCs wasn't in the room asked "Why is she sounding like she's been looking for that mirror her whole life?" 

There are reasons, Mr. Banks. There are reasons. 

My biggest problem now is wrapping this up, doing a brief interstitial, and then getting to the pre-coronation adventure before the two kids who are seniors this year move off to college. 
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (TTRPG)
In 2023 I started running TTRPG for the teen room at the town library. The librarians, bless them, wanted this to happen, knew that there would be some sort of demand for it, and did a lot to facilitate it. There are some places where their strictures and and metrics for success don't match with mine: they need to have an adult running the program, to be the ones managing the advertising, attendance and headcounts, and handle the scheduling of the room. All this 21st century stuff. 

I wanted it to be the seed crystal of the sort of anarchic "we have this room every Saturday morning for kids to gather and game" that I had as a kid in the 1980's, with lots of the kids running their own games. This was wildly unrealistic.

Still things were popular enough that I had to split the overlarge group into two alternating week groups, and then the Teen Librarian (who was hired last year and is also a gamer who gets what we are doing) managed to find another adult DM so we were able to split into 4 groups. The other DM is running her kids in D&D 5e (or 5.5? or 5e2024? whatever it's called) running Curse of Strahd for one group and Ghosts of Saltmarsh for the other. while I am using one group to continue the 13th Age campaign that I started in 2023 and Knave, which I started this September, both with campaigns of my own design. 

If you know anything about TTRPG game design, you'll see a huge gap between what 13th Age produces as a game session and what Knave produces. The former is geared completely towards epic heroic fantasy: the PCs are dialed into the worlds power structure as heroes from word one, and by 10th level are saving the world, with finely tuned rules to give fights emotional arcs and force resource management. The latter is ultra stripped down Old School design set up for player driven, random world sandbox play. I'm enjoying the heck out of them both. They tell different sorts of stories, but the kids are all super engaged with their stories. (When we did the campaign prospectus to determine which kids would be slotted into which groups all 9 of the players between my two 13th Age games wanted to stick with that - not possible, but a vote of confidence!)

 I'm going to start using this space to chronicle what the kids have been doing, because I think saving these stories matters. 
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This is my first post here at the latest iteration of Subplot Kudzu. Given that Dreamwidth is meant to be for creators, I want to focus here on the act of creation. Specifically, creation of Tabletop Roleplaying Games. 

Both the creation of the game itself - the intent, the engine, the presentation, the emotional drive - and the creations of the game - the emergent stories, the shared narratives, and the planned outcomes that are maneuvered towards. Why does any of these work, and how. And sometimes just story time with Uncle Brian as I spill out what happened last session. 

Why do this?

Well, I like the act of sharing these stories. I know game write ups can be stilted things, but I have found reading other peoples write ups to be both inspirational and comforting in times of stress, and I'd like to be able to give that back to people if they feel the same way. 

Plus, blogs act as halfway decent repositories for game write ups. They won't capture everything, but they will be enough for the players to look back on for clues (if the game is ongoing) or reminiscences (if its finished), and I also find that to be of value. 

Finally, the act of creation itself, in our day and age, is an act of defiance. The RPG is an art form that no corporation can own; they can't license your game to you on a subscription model and take it back if they decide that's better for them. It's a communal experience, a communal creation, that you can share with others that can't be monetized or censored. Its yours. Forever. Better still, when I'm gaming with kids, that act of creation is modeling to them what it means to be a creative adult, to live a creative life, how to mentor others, and how to create safe spaces for them to be who they are and explore what they could be. I currently have had neurodivergent, trans, and queer kids of all stripes at my tables (including my own daughter), and right now they need that space as much as eve before, if not more. 

These are our games, our creations, our stories, and no one can take them from us. 

I will also be adding book reviews on how the books can be inspiration or fodder for those creations, and cooking because its one of my other creative hobbies. And I suppose just ranting about life as a special needs parent in the ongoing dumpster fire that is the United States. 
subplotkudzu: (Moonstars)
I am four sessions into the Mech & Matrimony campaign I started in January, and am coming back to it after a three month break due to scheduling and work issues. As such I've put together a precis of the state of play as of the end of last session so that everyone is on the same page. I thought I'd come back here to share it, since some of my friends who commented on Mech & Matrimony's design are still posting and reading here.

Eleanor Abbott
The Abbott and Isles daughters have just completed the ball at Autumnfield, in which there were many revelations and reversals of fortune. Now we look forward to the season in Troynavaunt, as well as the dark rumors of a coming conflict with the continent that might finally test their mech skills in actual battle. Eleanor Abbott has been preparing herself for her coming out in Troynavaunt later this summer. She knows that this is her best chance for a proper season, since she is piggy-backing on her sister Evelyn’s status as the particular friend of Lady Arianna Pettibone. Since Lady Pettibone is supporting Evelyn’s coming out this season the Abbott family must make a showing for Eleanor as well, which the noblewoman is willing to surreptitiously support.

Still, given their meager finances the Abbott’s must economize. This runs very much against the nature of Mrs. Abbott and Mr. Leland Abbott, Eleanor’s brother, who has many debts and is doubtless racking up more during his gallivanting with the Aeronavy alongside their rakish Uncle Zachary. Even with Lady Pettibone’s support Eleanor will still have a lean coming out, but better that than none at all.

Hanging over all of her Troynavuant plans is the slender thread of her Aunt’s life. Mrs. Lydia Abbott, wife to her uncle Charles Abbott, has been ill for some time and is now insensate more often than not. Rumors abound that Mr. Charles Abbott plans to marry Lydia’s nurse upon Lydia’s death, the two having formed an attachment while tending to the fading flames of Lydia’s health. If this were to occur, and the young nurse were to bear Charles a son, that would entail away Abbott Lodge from Eleanor’s father to the new son, leaving Eleanor and her family utterly without support. The wider this is known the less attractive any Abbott girl is as a match. Eleanor perhaps has just this one season to attend to her future.

Even with this concern she has set her cap high – the most recent addition to the Hazelton landscape is Captain Thorpe, the queen’s own pirate hunter (and his brother in law Captain Deere). Captain Thorpe is due to be feted in Troynavaunt this season, likely with a promotion to Admiral. Eleanor’s other uncle, Joshua Abbott, oversees the parish at Autumnfield, the estate recently let by the Captains, and Uncle Joshua has seen that his eldest niece has spent many a pleasant hour in the Captain’s company. This, combined with Eleanor’s impressive behavior at Captain Thorpe’s Autumnfield ball, make her feel that she has caught his eye. Captain Thorpe clearly admires both her figure and mind, and he shows a great interest in mech learning about mech strategy and tactics so that he might round out his martial expertise. If Eleanor can impress him with her skills there, well such a trifecta could translate into the most advantageous of matches. But hoping for this, an arranging it before the hammer of scandal and penury falls, is taking an awful risk.

A risk that not all of her family is ready to take, especially when there is another suitor on the table: the Oxford botanist, Professor Serrano, for weeks a guest at the Isles house of Paloflores, took the occasion of the ball to offer a proposal of marriage to Eleanor. The Professor appears overawed by her beauty and is at least marginally interested in her schooling, has a stable position, access to a solid mech through the university and an income of a thousand pound a year. He is a good man and a solid match, but one possessed of two problems: first, he excites her interest not one bit, and second Eleanor’s closest friend Pearl has formed a deep attachment to him. While Eleanor has delayed a response under the excuse of her approaching season, both Leland and Mrs. Abbott will be pushing on Eleanor to accept this proposal at once if not sooner.

Evelyn is in turn pushing her family to give Eleanor some space and see if she can reach her heart’s desire with Captain Thorpe. We shall see if the ever reliable Pearl will be pushing Eleanor to accept as well, knowing that her friends need of a solid match are greater than her own….

Running alongside all of this central drama is the issue of Marie Higgins. Marie, the poor relation of local girl Susan Beebe, has become a project of Eleanor’s. She has arranged for Susan to receive some additional tutoring in mech piloting from her own teacher, Miss Shaw of Briarwraith Academy. She also helped Susan present herself well at the Autumfield ball, where she turned a fair number of heads and wrote a note to Eleanor immediately thereafter informing her that she had found the man of her dreams in whom she will be investing all of her hopes, a man of sense and bearing with a solid position in her majesty’s service. Given that the ball was veritably flooded with naval and aeronaval officers this could be any of a number of eligible lieutenants.

Finally, a minor mystery: Miss Shaw has a picture in her offices that she has been seen to admire but of which Eleanor has never received a clear look. There are rumors from Susan Beebe that Miss Shaw has been spotted, at a distance, with someone who looks very much like Uncle Joshua. Could there be an attachment?

Evelyn Abbott

For Evelyn Abbott things are somewhat easier but not without concerns. She has had a long friendship with Lady Arianna Pettibone, and the noblewoman has asked that Eleanor be her special companion in Town this season, setting of a series of events that has Evelyn and Eleanor coming out this season - a turn much delayed for her older sister. This is a remarkable chance for Evelyn, and she has taken the opportunity to stress to her older brother Leland that this is not something to be wasted, apparently to some effect as he has curtailed his spending and behavior of late, which will smooth the girl’s introduction to society.

Where she and Leland are on opposite sides is in the matter of Eleanor and Professor Serrano. Leland has made vague warnings about dark events that would ruin Eleanor’s chances in the immediate future so she must act now, while Evelyn insists that Eleanor be able to follow her heart and take the risk of courting Thorpe. It is one of the few areas of contention between the two.

Evelyn has a solid belief in her own chances and right to happiness as well, seeing the season in Troynavuant as an opportunity to meet a much wider range of young men than those in Hazelton and Sparrowton. One man who will be in both places is Timothy Pettibone, Lady Arianna’s nephew. Evelyn has long assumed that Mr. Pettibone’s distant demeanor meant his disliked, only to be pulled aside at the Autumnfield ball and have him pledge his deep and abiding love for her, a love he dare not voice for fear of his father’s displeasure (and the Damocles sword of disownment) at such a poor match. He begged for a secret engagement, and was instead taken to task for his ill behavior to this point – for all of his explanations and protestations he has merely brought himself out of her ill graces, and his behavior over the season will determine how she judges his suit.

She has not, to my knowledge, shared this revelation with anyone. Aside from Timothy she made a decent presentation of herself at the ball, likely a taste of how she will fare in Troynavuant, especially as she has Lady Pettibone’s aegis to protect her from her scandal.

Evelyn is also close friends with Miss Audrey Holmes of the Strand House in Sparrowton. The two often exchange gossip and Evelyn has learned that Miss Holmes is putting herself in the path of the dashing Captains (ad any other naval officers). More relevant gossip has been her brother’s actions. Patrick Holmes has a recently adopted but relentless pursuit of Evelyn’s young and fanciful friend Ruby Isles. Evelyn, ever pragmatic, has taken Patrick aside and recommended he tone down his obvious ardor lest scandal erupt, even as she affirmed Ruby’s shared admiration. Patrick swore to take this to heart, and appears to have done so.

Pearl Isles

For the Isles sisters the elder, and ever responsible, Pearl, has indeed formed a deep attachment to the visiting Professor Serrano that she has cultivated both in her heart and seeded in his. Alas, what bloomed in him is the flower of friendship – he so strongly respects her good sense that he asked Pearl her opinion on his proposal of marriage to Eleanor Abbott gust moments before he made it, but is so blinded by his feelings for the Abbott girl that he did not notice how this question, once answered, sent Pearl fleeing the room to cry herself dry so that she might return to the ball and survive the rest of the evening.

(Interestingly the only man who noticed her flight was Patrick Holmes, who took it upon himself to provide her with a handkerchief and guard her chosen place of sorrow from any other eyes so that she might spare her dignity. Pearl has been cold to Mr. Holmes since the latter’s aggressive courting of young Ruby, and we shall see if his behavior here changes her opinion.)

Pearl’s evening was already off-kilter. The dance prior had been with Leland Abbott (with whom she has spent her life carrying on verbal fencing of mutual wit and shared disdain – on her part due to his dissolute manner and its impact on his sisters – and to whom recently she had written a most impassioned letter informing him of the rumors with his uncle Charles and imploring him to temper his behavior for at least a little while so that his sisters might have some chance at secure matches) who once they were alone on the dance floor adopted the tone and demeanor of an entirely changed man. He began by apologizing for the steps he had so obviously taken to steer Professor Serrano towards his sister and Pearl, despite the crying of her heart, could not help but see the logic of his actions – Eleanor needed a match more desperately than she, and Serrano was a good one.

It was what he said next that more set her on edge for the tumble that was to follow: he spoke of his need for her good sense in a matter of utmost importance: when in the breach should a man more honor family or country? When further informed that choosing family would mean people’s deaths Pearl swallowed her fears and told him Country. Leland nodded, said they would never speak of this again, but begged her to remember this conversation in the weeks to come. He then broke from her and was his jovial, shallow self to all others for the evening. Who was this concerned, noble man, who wore her oldest enemy’s face? Is this who Leland has always been? Has she been so wrong? And what has Leland uncovered? What has his Uncle Zachary done?

These questions, as well as those of her own fate, her love for Serrano and her love for Eleanor all swirled through her mind while Mr. Holmes guarded her tears.

Ruby Isles

Once recovered Pearl thanked Mr. Holmes and made to return to the ball only to see Ruby slipping away from the dance floor and up the stairs. Doubtless fearing that her fanciful younger sister was heading to some scandalous assignation she confronted her – though she had to follow her up the stairs to do so.

Ruby spilled a story of such gothic improbability that it defied credibility: Ruby had overheard father and Uncle Fredrick speaking of industrial espionage at their business – the Isles family fortune was in its lensing and targeting systems – before she was spotted. Father lifted mother’s edict against walking the Moors alone (laid down after that day weeks past when Patrick Holmes had rescued her from an animal attack while engaging in that solidary pastime) and Ruby took advantage, only to be attacked by a more dangerous creature – a Madman!

Said wild-eyed, wild-haired Madman dragged her to his concealed peat hut where he introduced himself as the lost master of Autumnfield – former lord of the very house in which the girls now stood. He raved that Ruby was in danger from Patrick Holmes, that Mr. Holmes interest in Ruby extended no further than his desire to seize control of her father’s company, and that the Holmes family’s machinations were at the heart of the ruination of his family. He demanded that she bring Marie Higgins (of all people) to him so that she could understand her past and her destiny. He thundered at her, quite shaking her till now unflinching devotion to Patrick with this new barrage of unexpected questions.

He then promised her proof, which could be found in a secret room accessed via a secret passage through a secret door behind the second candelabra in the second bedroom to the right on the second floor. So she was heading to said secret room to settle the affair once and for all – was Patrick true and honest and good, or was he what this madman claimed?

Pearl, already wrung out from the events of the day, offered an unladylike statement to the universe and circumstance before agreeing to follow her, if only to put this matter to rest. To her shock the candelabra did open a door, and the sisters descended into the bowls of the house (careful to use the ever reliable Pearl’s scarf to keep their dresses presentable against the assault of dust and cobwebs).

The passage terminated with a room containing the detritus and remnants of the last owners, including a painting of the family, the lord of which would resemble the madman of the moors if you were to force him down, give him a bath, a trim and a month of decent meals, and the young daughter could well be the Marie Higgins of today. There was also a pair of elaborate dueling pistols and several journals. Pearl read the last page of the last journal, which wailed “All is now lost, alas! All is lost!”

The journal is pocketed in Pearl’s handbag for later reading and the sisters retreat back to the ball, where they struggle through the rest of the evening; Pearl due to her emotional distress and Ruby due to burning need to learn more about the mystery of Autumnfield. As such the girls barely notice the state of agitation of their Father, Mr. Beebe and several other older men, who were gathered together discussing politics or things which could have no consequence on the lives of young women such as themselves.

Once home Ruby delves into to the journal, in which an increasingly scraggly hand details the collapse of the Asquith Family, masters of Autumnfield. The author self identifies as Dominic Asquith, the family patriarch. Fifteen years ago the Asquiths and their political faction – identified as the Amaranths – got enmeshed in a political conflict with one of the other major political factions – the Hellebore – the ins and outs of which are very much over the poor girls head, not the least because everyone has nicknames or abbreviations.

The broad swath details are clear: the Amaranth faction is on the advancing side of the debate regarding investing in technological innovation vs. consolidation of existing advances by powerful families. The conflict is deep and bitter, and while it appears the Amaranths are winning in parliament they have some potentially underhanded actions exposed by the Holmes family – at least Ruby thinks it’s the Holmes, and Asquith is adamant that the actions are not illegal and not entirely theirs. The shock of all this proves too much for Mrs. Asquith who passes away in her sleep of a broken heart (though there is insinuation of poison at the urging of her once friend Gwendolyn Holmes in her husband’s narrative). Overcome Dominic enters the flashpoint of his collapse: an outlawed pistols-at-dawn duel with Sebastian Holmes. Sebastian enters it willingly, shoots wide and takes a bullet in the chest, dying instantly.

When this is made known at court the the Asquith reputation is shattered and the Amaranths have to publicly repudiate them to salvage what they can of their cause.  The toddler Marie is swept away to be raised under her mother’s maiden name by an ally in the Amaranths. Dominic plans his own exile, albeit one close enough to keep watch on his child, but his grasp on sanity shatters when he learns that Sebastian Holmes was already dying of a terminal illness – Dominic had been so manipulated that at a stroke he had spared his greatest enemy a painful death by giving him a noble burial, lost his fortune, set his cause back a generation and cemented the Holmes family fortune. All is lost.

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So I haven't even run a session of either Gaslamp Melodrama or Mech & Matrimony yet this year and I'm already gnawing on ideas for the 2013 prospectus. Specifically

He Escapes Who Is Not Pursued (Gumshoe)
A cross between Heroes and Cold Case, the PCs are part of the FBIs metahuman cold case squad, tasked with closing out kidnappings and murders that predate the early 21st century arrival of super villains. The intent is that the powers take the place of the high tech gadgety and super-forensics of shows like CSI rather than being flashy ways to beat people up. 

Pundits - Map of the Great Game
The PCs are British and Raj-era cartographers doing the first surveys of India and its surrounding countries, a wonderful excuse to go from place to place across all sorts of politics and environments. I suspect the setting will have just a touch of the sub-continents magic and mythology in it to make it a little gamer-friendly, but I haven't settled on a system yet. Indian myth and colonial history are just ripe with gaming opportunities so I'd like the excuse to research a bit. In case you're wondering, the term Pundit is Hindi for "Learned One" and the British applied it to their local cartographers and guides. 

I expect more will come to me.
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
71) Incredible Hulk 441-453 by Peter David, Angel Medina and Mike Deidato: The collapse of the once proud series continues, through a combination of unforced errors and definitely forced ones.  On the unforced error side, David is doggedly pursuing a plot arc about Hulk suffering brain damage from a grenade that Banner took right before he transformed into the hulk, leaving shrapnel in his brain. This is a revisiting of a classic Hulk plot and might well have gone somewhere but it comes across as very creaky, removes the Hulk from the supporting cast and returns the book to an "on the run from the army" plot, which I personally always found dull. Add into this the strange decision to revisit the Future Imperfect time travel plotline - which David might have been trying to link to the Troygan War plotline, which again had potential - and things get very muddled. These pale before the forced errors, which is the Marvel Editorial decision to give control of their key books to Rob Liefeld in the Heroes Reborn plot arc, yanking Hulk out of his regular plots into the stupid Onslaught crossover, then pulling out the Bruce Banner psyche, then a forced crossover with Thunderbolts. I doubt David really wanted to explore what the current Hulk is like without Banner, and the book just feels like it's a floundering mess, perhaps with some passive aggression in the writing under chafing editorial control. The inconsistency of the art team over the last two years hasn't helped either.

72) Incredible Hulk 454-460 by Peter David and Adam Kubert: the last of the artists David worked with on Hulk, Kubert is vastly more proficient than his predecessors, but stylistically the book, with an emphasis on four panel pages or three panels over two pages, doesn't quite jell. Story wise we get a moment of clarity in the Hulk chased by the Army plot that's going on, where David looks like he's setting things up for a a whole new paradigm, but it's totally thrown off by a forced crossover to the X-Men Apocalypse plotline, followed by the end of the heroes reborn plot and a return to something like normalcy. The psychological thread of this, that Banner actually killed his abusive father while working on the gamma bomb, thus giving vent to his internal anger (a pathetic back-justification as to why Banner would have been working on a bomb project given his later anti-military stance - how about "it was the freakin' Cold War, and Banner is an Oppenheimer analogue?")  and is now being haunted by his father's ghost/memory, isn't strong enough to carry it, but might have worked as a year long arc if David hadn't had to do crossover after crossover. 

73) Incredible Hulk 461-467 by Peter David and Adam Kubert: David's final 6 issues on the book show either where he might have been going with it or his graciousness in giving the new author a clean enough slate to work from - psychologically reunited, Hulk/Banner make peace with Betty, Rick (who was severely injured by the Apocalypsed out Hulk last book) and even Thunderbolt Ross, who has been restored by the Troyjans. David makes it look like he's setting up a new plot arc with Banner being employed by the government as a weapon of lat resort under Ross' direction. Then David kills Betty in a really unnecessary way that shatters the agreement and leaves the new creative team with a Bruce Banner on the run from the army with an anger-generated Hulk, basically the Hulk Status Quo Ante. He then does one last issue of Rick Jones being interviewed by Peter Parker a decade int he future that is both a psycological conclusion and a big F-You to the Marvel editorial team. It's clear that David is not leaving under good circumstances, and reading the last 27 issues it's pretty clear where the problem lies. It's a shame that the book so devolved during its last 3 years, but again, I'm not sure how much of this can be leveled at David, who had things he clearly wanted to do but was stymied in making use of the time to do them. These are perils that only exist in serial fiction. 

74) Home Fires by Gene Wolfe: New Gene Wolfe! Yea! he revisits some old themes of identity in this one, where many of the characters not only aren't who they appear to be but they're being pursued by outside forces for who they no longer are. It's well put together, not as strong as the Sorcerer's House but better than Pirate Freedom. Plus, a third person viewpoint means less unreliable narrators. 

75) The Green Hornet vol 1 by Kevin Smith, Phil Hester and Jonathan Lau: A comic series based on an unproduced screenplay of Smiths, I have to admit that Smith does a fine job of making the original Hornet/Kato team really impressive. The contemporary ones - of course Britt Reid Jr. is a wastrel and the new Kato is a hot chick - need some work, but all told it impressed me enough to start looking for the later issues. the art team is really heavily inspired by Mike Grell in his later John Sable/Longbow Hunters phase, but need some work on differentiating characters, and a lot more work on comprehensible fight layouts. 

76) Atomic Robo vol 5 - the Deadly Art of Science by Brian Clevinger and Scott Wegner: It's new Atomic Robo! Buy it! Read it! Love it! This one is set in 1930, showing the growth of Robo into the, er, man he would become in his maturing relationship with his dad, Nikola Tesla, his somewhat apprenticeship with a masked vigilante Jack Tarot and his first love affair with Tarot's techie daughter. It's a fun read as always. Remember how I praised Kevin Smith's work in Green Hornet on making the elder Hornet and Kato cool? Let me say that his work pales in comparison to how Clevenger and Wegener make Nikola Tesla cool - by the endgame you realize that Tesla was both insanely cool and a total badass. Much fun.
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64) Incredible Hulk 401-411 by Peter David and Gary Frank with Jan Duursema: Back to my pontificating on this. David manages to shift things back to the central metaphors (control of power; the double edged sword of the atomic bomb) by making the now intelligent stable Hulk in charge of the Pantheon, an inherently unstable organization that uses tons of covert military force, often against the wishes of the US Government. This run of the book continues the feel of the last one while giving Banner something powerful that he can barely control that isn't himself. Plus, a chance for David to give is a look at a Nick Fury who is nicely human and nicely badass. 

65) Incredible Hulk 412-419 plus Future Imperfect by Peter David, Gary Frank and George Perez: Aaaand we get to watch control slip away from him. Good solid story arcs with an outer space battle time travel adventures and possible the best "hero fighting an evil future version of himself" story I've seen. There are also some genuinely funny bits in this, mostly focusing on Rick Jones' romance with Marlo, the Grey Hulk's girlfriend from Las Vegas (following the law of conservation of cast). 

66) Incredible Hulk 420-426 by Peter David and Gary Frank, with Liam Sharp on the last issue: It all falls apart, both the Pantheon and Hulk's control of his psyche, continuing that pretty deft parallel. The endgame of this is a little weak, for reasons that will become clear. A nice change in the Hulk power set where at this point if he gets too angry his brain's fail safes change him back into Banner but with the rampaging Hulk's personality. 

67) Incredible Hulk 427-441 by Peter David, Liam Sharp and Angel Medina: I hate to say it, but right about here is where the book starts to fumble, and it's pretty clear that it's not entirely David's fault. Marvel's editorial staff decided in 1995 to start chasing the Vertigo horse and designated a bunch of its books had to become 'Edgy', and Hulk was deemed one of those books. Suddenly it was put on new shiny paper (which makes the art look lousy) and shifted to dealing with child abducting murderers, anti-abortion shootings and getting yanked out of its current setting  - Hulk and Betty are hiding out near the Everglades - back to New York to involve Hulk in a pointless crossover of Edgy Urban Crime/Biblical Fantasy  that culminated with the incredibly stupid killing of Nick Fury at the hands of the Punisher. It's all pointless to the actual Hulk plotlines, and it's followed by a 5 issue arc involving the Leader's long term plans and the return of the Army Hulkbusters and Glenn Talbot that would have been pretty good if it too hadn't felt incredibly rushed, likely because David and the Hulk were now popular enough to get stuck on the thrice annual crossover circuit. The mid 90's really were a crummy time for comics. 

68-70) PS 238 Volumes 3-6 by Aaron Williams: the book continues to be fun, but it's starting to suffer from subplot kudzu with too many new characters and some plot threads that were B plots, then C plots and then forgotten becoming A plots for a few issues, producing plot whiplash. The best part of this 3 volumes are the issues with a small chunk of the cast in Las Vegas because it let Williams focus on them and their development. The rest feels oddly muddled, which is strange since it's not like Williams doesn't have time to flesh things out a bit. 
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Incredible Hulk reading )

61) The Long Arm of Gil Hamilton by Larry Niven: This was a reread, read out loud to my son in my part of the nighttime ritual. He’s 7 months old at this juncture, and at this point his sister was listening to the Amber cycle, so hey, it’s all good. I just want to know why no one has licensed the Gil the Arm stories for movie treatments, as three of the four are tightly done SF mysteries with nice social SF explorations in them that would translate to the screen easily, at least in my opinion. (ARM wouldn’t as it’s a muddled mess, though some parts of it could be mined to fill out the other stories. But _Death by Ecstasy_, _The Defenseless Dead_ and _Patchwork Girl_ should all work fine).

62) The Planets by Dava Sobel: another reread, but it’s just so damn pretty. Zachary was hearing this one too. Get it, read it.

63) The Atrocity Archives by Charles Stross: This was recommended by many people, and it was a fun read. I’m hard pressed to recommend it to non-SF fans as it’s so genre referential that I wonder how much a non-SF fan would really get from it. This isn’t a problem, as all genre fiction has the element of the author being in conversation with other writers in the genre, but it was very strong in this one. Still, the central conceit was a very nice one, and the book was peppy and fun.  


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52) Outliers by Malcolm Gladwell: another of his investigations into social statistics, this was excellent. I do wonder why Canada _doesn't_ implement the 6 month split children's hockey league. Maybe if they had they'd have won the cup this year....

53-54) City of Glass and Ghosts by Paul Auster:  Purchased in an airport bookstore months and months ago I finally got to it. Now I wonder why I bothered. Self-consciously 'literary' blather about the nature of identity. Blah blah blah. There's not anything in here that I haven't seen done before; plus it twigged my irritation of people writing literary fiction following all the same genre tropes of 'literature' in the format of "reinventing" some existing genre with insights so banal that any genre reader makes them almost immediately. This was purchased in a volume of "The New York Trilogy" and the third book will, in all likelyhood, remain unread. 
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50) Boardwalk Empire - the Birth high times and corruption of Atlantic City by Nelson Johnson: some more historical non-fiction, this was wonderfully engaging. Again, good readers help, as the book was read by Joe Mantenga, who carried just the right tone for the book.  The history of the city itself - a place so uniquely grounded in the tourist industry and so wedded to organized crime - is fascinating and very much somewhere someone might want to set a game. I keep wondering what a super hero set in 1930's Atlantic City would feel like...the idea of a Batman type mired in a massively corrupt city doesn't quite work, because it's not like the locals felt terribly oppressed by the tourist-friendly crime that made the place tick. More likely a tarnished angel who looks into the crimes that everyone knows are crimes working hand in glove with the corrupt establishment. The presence of accepted crimes that _are_ truly vile, such as Mann Act violations and enforced prostitution, that are sanctioned by the government make that problematic as well. Thinking on it, however, if I wanted to run a Trail of Cthulhu game in the back half of the year 1920's-30's Atlantic City might be a good starting place. 

51) Promethea by Alan Moore and J.H. Williams III: The last of the Americas Best Comics reread, it's still beautiful and very strange. The character has the same pared down powerful simplicity as Tom Strong serving as the foundation of a much more complicated story. OK, yes, it's didactic as points, but I also found it consistently engaging. If you're not interested in Kabbalah or the Tarot or other mysticism then yes, much of this is going to be a loss. But if you are, whew, what a ride. 
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45) Terra Obscura vol 1 & 2 by Alan Moore, Peter Hogan and Yanick Paquette: More of the America Best Comics reread, these are two volumes of adventures based on obscure and now out of copyright heroes from the late 30s and early 40s. While not high art they are both fun and a wonderful snapshot of many of the lesser known golden age characters. 

46) The Encyclopedia of Super-Heroes by Jeff Rovin: Pulled off the shelf to see if it had all of the Terra Obscura characters (answer: pretty damn near all) I got sucked into reading through this with the thought of raiding it to provide backstory heroes for a new supers universe. Some of the characters are perfectly servicable, and some are downright strange: Captain Midnight, who has the power to stop clocks (not time, just clocks, meaning that someone actually had the power Timepiece Control from Heroes Unlimited); the Echo, who uses his skills as the worlds foremost ventriloquist to fight crime (apparently the 'surprise them with a noise behind them' gimmick worked for 9 issues!) and the delightfully named Microface, whose mask contained nightvision and telescopic vision lenses, vocal amplification, a min-camera and other useful gadgets but, well, Microface?!? Rovin's work claims to be pretty exhaustive but it's easy enough to spot connections between characters that he missed or omitted. Still, the book is fun in a geeky sort of way. 

47-ish) Tomorrow Stories by Alan Moore and others: Moore's first anthology book for ABC, it's got 5 components each aiming for a specific type of comic. I tried to reread the whole thing but much of the Cobweb stuff (more pseudo porn with Melinda Gibbe) and almost all of First American (Mad Magazine style social satire) left me cold. I can't really claim to have reread the whole thing. 

48) Greyshirt - Indigo Sunset by Rick Veitch and others: Greyshirt was, to my mind, the strongest of the Tomorrow Stories characters - a Spirit homage with more darkness than the original but the same style of storytelling and the same two fisted style of hero whose main power is surviving getting the crap beaten out of him to eke out a victory. Plus, much like many characters in the encyclopedia, the character has a single gimmick - his chainmail suit under the dandy clothes makes him highly resistant to gunfire - backed up by a particular style. This 6 issue series gives us a 30 year look at the character, from his youth to the present, with a longer story arc weaving in and out through the various tales. Recommended. 

49) The Girl with the Dragon Tattoo by Stieg Larsson: After having three different people recommend this in a two month period I succumbed and borrowed my parents copy. Read about a quarter of it over the weekend and then tore through the remainder last night, finishing up at a 'dear god tomorrow is going to suck' hour of 2 AM. Which means it was very engaging in the best genre page-turner sense. Of course, I could be the last person on the continental shelf who hasn't read it yet, but I'm glad it was worth the hype. 
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41) A Downhill Lie: a Hacker's return to a ruinous sport by Carl Hiaasen: I heard the author on Wait Wait a couple months back and noted to myself that the book sounded interesting, hence my picking it up when it appeared on the library's audiobook list. It was interesting and fun, but I expect that it would have meant a lot more if I actually, ya'know, played golf. 

42) Tom Strong by Alan Moore, Chris Sprouse and others: my reread of Top Ten has of course triggered a reread of the America's Best Comics line, and I remain amazed by how good a book Tom Strong is. On one level it's nice, straightforward comic book super hero, but it's also thoughtful, endlessly inventive, respectful of comics history and a great example of super-exploration, something I wish we saw more of in both comics and gaming. Plus, the titular hero is such a great example of the strong, ethical scientist that Lester Dent mastered with Doc Savage. It's a good, solid heroic core, and I think people under-value the storytelling versatility of super-strength and modest damage resistance in supers gaming. This might be why I keep coming back to Jim Cambias' Doc Toltec as a game hook. as he's another great version of the iconic structure. I will warn people that there's a chunk of the book - much of the last quarter - which is fill in stories top get the book to 36 issues so that the final issue could coincide with the end of Promethia, and the failures of execution visible there show how the character type is much harder to get then you'd think.

43) Tom Strong's Terrific Tales by Alan Moore, Steve Moore and others: I immediately picked this 12 issue series up for a reread, and part of me wishes that the Tom Strong and Young Tom Story stores from here had been folded into the regular Tom Strong book to avoid the aforementioned filler spot in the main book, as they're all solidly done. The other component of TSTT is Jonni Future, which is Steve Moore and Art Adams doing to Adam Strange what Alan Moore had done to various other DC characters in his image days - reinventing them just enough to show you how cool they were. However, Jonni Future is mired in cheesecake wink nudge stuff which diminishes the idea (I don't mind seeing Art Adams draw hlaf naked women, but that really shouldn't be the focus of the stories). 

44) Alan Moore's run on Awesome Comics: Alan Moore also did some work for Rob Leifeld's Awesome Comics, specifically a run on Supreme, Leifield's pathetic Superman rip-off, which produced one of the best runs of Superman ever, and Judgement Day, which performed the alchemy in turning the dross of the Awesome Comics universe into gold. I'm not sure how much Leifield realized that Moore was deconstructing and, well, shredding, every story that Lefield had produced in the script of Judgement Day, which writes off the needless dark violence of the 90's comic market with some ideas about the nature of comic book stories that he explores in much greater depth in Promethia. Plus, going from Chris Sprouse's work on Tom Strong and Supreme to Leifield's work on Judgement Day and we learn the important fact that Leifield can't draw for crap.
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38) The Magicians and Mrs. Quent by Galen Beckett: recommended by Joshua Kronengold in A&E I'm happy to have picked this one up, even though at times the Austinian pastiche of the background was just a little too twee. It improved once the central character changed from being Eleanor to Jane Eyre midway through the book, while the final third of the book was in many ways a more conventional fantasy novel. Still and all quite good, and I look forward to the sequel. 

39) The Jewel in the Skull by Michael Moorcock: My Moorcock reading has been woefully deficient (just the Elric stories some 20 years ago) and therefore I was pleased to find the White Wolf edition of the Hawkmoon Eternal Champion stories at the library book sale. The first of them was as compulsivly readable as the Elric stories, if not more so as the hero is less of a brooding menace to everyone around him. It's fascinating to see how Moorcock was able to take the pulp fantasy traditions of Howard from 30-40 years earlier and recast them; of course, I'm now reading them 40 years past that

40) I Am America (and so can you!) by Stephen Colbert: picked up at the book sale to kill time (they didn't allow strollers in, so Rachel and I had to trade off with the baby outside the tent) this was cute, but the central joke of Colbert's character works much better in short televised doses than it does in longer print. Of course, that's true of almost any TV comic trying to write a book - it's damnably hard to carry off stylistic delivery humor for a couple hundred pages. Glad I only dropped the $1.50 on it.
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36) Freakonomics  by Steven D Levitt and Stephen J Dubner: more in my commute audiobooks, it was interesting to listen to this one so soon after The Tipping Point as the pair give different explanations for the falling crime rate in the 1990s in NYC - Gladwell argues that the changes in police tactics were what tipped the scales in New York, where rates fell more and faster than other places, while Levitt argues that the legalization of abortion decades earlier removed a large enough percentage of the population whose socio-economic standing would have pre-disposed it to crime. As with all competing theories I'm not sure how much weight to put on either theory - chaotic systems tend to have lots of inputs after all - but Levitt doesn't do himself any favors by stressing the poor life performance of, among other factors, single parent children in the section on crime rates and then stating unequivocally that being in a single parent household has no effect on school performance. I know the two are not identical, but they'd seem to have enough points of commonality that it makes it feel like Levitt is changing which metrics to stress in his book based on which support his theory de jure. 

37) The Lost World by Sir Arthur Conan Doyle: How in the high heavens had I not read this prior to now?!?! This was freakin' wonderful - pure Falkenstein bait! Much as I like using the Captain Fasaad framing decide to do exploration stories I really would like to do a soup to nuts expedition to somewhere strange game. 
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33) Top 10 by Alan Moore, Zander Cannon, Gene Ha and others: I just reread the whole run of the series (the 12 issue original, the 5 issue Smax limited series, the 49ers graphic novel, the 4 issues + special of the sadly abandoned 'second season' and the 5 issue 'Beyond the Farthest Precinct' series by a different creative team) and remain amazed by how good the series is in script, feel, pacing and concept. I remain bummed that Season Two didn't garner enough sales to keep moving. Some of the ideas in season two - like the 'Premise Keepers' organization for super-heroes who have problems committing to their current identity - are really quite clever. 

34) Beat The Reaper by Josh Bazell: the debut novel of a doctor turned writer, it's about a medical intern who is actually a former hitman in the witness protection program (and, to be honest, a bit of a Mary Sue). I listened to it in audiobook which was probably the right way to do it, as it was written in a conversational, first person style and 'hearing it' made it quite enjoyable. That makes me want to listen to the Amber series as an audiobook. 

35) The House with a Clock in its Walls by John Bellairs: David and Tom recommended this and they were well right to do so. This was very, very good. It's also easy to see, in its pacing and concepts, how Harry Potter owes a debt to Lewis Barnavelt. I'm looking forward to the other books in the series (which I secured at the same library book sale).
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29) The Year of Magical Thinking by Joan Didion: This was luminous. Wonderful. And very much makes you grateful for what and who you have.

30) The Disappearing Spoon and other true takes of madness, love and the history of the world from the periodic table of the elements by Sam Kean: Rachel and I were commenting that science books feel like they've been getting a lot more interesting in the last decade. Sam Kean's book was no exception to this - a good, fun romp through chemistry and physics, stuffed with both science and personality told in a very amiable, informative voice. The only thing that kept me from reading even more of it aloud to Rachel was her desire to read it herself. 

31) Radioactive: Marie & Pierre Curie: A Tale of Love and Fallout by Lauren Redniss: this was... odd. Not bad, just odd. A mini-bio of the Curies, Marie in particular (only logical since she long outlived her husband) filtered around and through Redniss' peculiar artwork. I'm not sure I'd recommend it, but it was a quick read. 

32) The Tipping Point by Malcolm Gladwell: I got turned on to Gladwell from his appearances on Radiolab, and this was an interesting book. I was also interested how some of his ideas, or ideas that paralleled his, were taken up by both William Gibson and Connie Willis in Pattern Recognition and Bellweather respectively. I was irritated upon finishing it to discover that it was an abridged-for-audiobook copy. 
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26) The Mischief of the Mistletoe by Lauren Willig: the latest in the Pink Carnation series, and the inevitable Christmas themed entry, was quite enjoyable. Willig does a wonderful job making you like the foppish male lead, Reginald 'Turnip' Fitzhugh, who had previously appeared as a foil to the intelligent, often debonair men of the previous books. Turnip is, quite bluntly, a dolt. But he's an amiable, kind, caring dolt, willing to play his part for King and country, and prone to both gloriously rambling sentences and self deprecating humor. The obstacles holding him apart from the female lead, Arabella, are less 'romance novel confusions' but actual issues of class and status between a 30 thousand a year gentleman and a boarding school teacher. Willig completes her move away from classic romance novel status in this book in that there is nary a hint of sex in it (OK, a little hanky in the form of longing glances and some kisses, but definitely no panky). I stand by my hypothesis that this is her preferred mode, and that the sex scenes in the earlier entries were there just to cater to the genre rules. (P.S,: don't read it for the mystery, as it's not that mysterious....)

27) Pride and Prejudice and Zombies by Jane Austen and Seth Grahme-Smith: An audiobook, this is something I would have put down otherwise, as the joke got old quickly. I'm glad I stuck with it to the end, as the ending essay on the nature of Gothic novels in Austen's time - how current authors would take older works and graft on more spooky bits claiming it was a new novel - compared to the book you just finished. That information was worth more than the text, which serves mostly as an object lesson in how not to build the world for Mech & Matrimony. 

28) Zero History by William Gibson: this took a little bit to get into, but I blame my life more than the author. it was definitely good, filled with lots of lovely Gobsonian prose and grand ideas, and better than Spook Country, but like its predecessor it suffers from not being as good as Pattern Recognition. (A not uncommon pattern in Gibson's non-trilogies, in my opinion.) Still, recommended.
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22) The Ladies of Grace Adieu by Susanna Clark: a collection of short fairy stories that are ostensibly set in the world of Jonathan Strange and Mr. Norrell, though only two of the stories contain direct links to those events or characters. The title story of the collection is, to my mind, the weakest of the works, but otherwise the collection is delightful. For those of you that couldn't get into her previous book due to reasons unrelated to her writing style I strongly recommend this as an entry into her work. 

23) Alex Van Helsing: Vampire Rising by Jason Henderson: I picked this up in the library out of mild interest, pleased that at least someone was killing the bloodsucking fiends rather than sleeping with them. I actually brought it home because the flyleaf mentioned that the enemy was located at Scholomance, which means Henderson had taken the extraordinary step of reading Dracula prior to writing the novel. Unfortunately the book was uninspired. Not actively bad, mind you, but exactly what you'd expect from the pitch "the great-grandson of Van Helsing starts attending an isolated boarding school." He has a circle of socially misfit but conveniently skilled friends, an English teacher who is also part of a secret Vampire Hunting Organization and some antagonistic normal fellow students to make his school life miserable. The plot moves very quickly - the events of the novel comprise no more than a week - which makes me really appreciate how Rowling knew that she had time in the book to let the characters develop. I admit to laughing out loud upon seeing that Scholomance, the devil's dread academy of evil, was re-imagined as a college campus for vampires, complete with lush lawns for students to lounge on, a cafeteria and signs up on bulletin boards requesting non-smoking roommates. Alas, I'm not sure if that was intentional tongue in cheek humor or not....

24) Invincible volume 13: Growing Pains by Robert Kirkman and Ryan Ottley: Still good. Events are clearly moving to resolution at this point, so even though there's a decent way left to go any sense that the book was floundering has been put to rest. I was struck with how nice the creator-owned market is for telling longer stories, as Kirkman has kept the book going for 75 issues now, and the artist changes have kept the visual feel of the book intact. There's a lot to be said for that. 

25) Marvel Visionaries - Daredevil Volumes 2-3 by Frank Miller and Klaus Janson: I managed to snag these this weekend, since my Miller DD collection was very spotty. These two cover all the issues where Miller was writing as well as drawing, and it's nice to have them all in one place. I remember these hitting like a bombshell in the early 80's, and rereading them nigh unto 30 years later they're still really, really good. While reading this I was reminded of the Thor Visionaries for Simonson's run and exactly how much information density comic books can pack in. There's a lot going on here. 

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21) The Merry Mysogynist by Colin Cotterill: another of the Dr. Siri mysteries set in recently Communist Laos, our protagonists continue to solve murders and live their own lives with small joys and disappointments as the country's descent continues. The background of political absurdity of a revolutionary cadre discovering that they have no idea how to run a country is a fascinating ongoing subplot in the series. This volume provides the usual mix of humor and mystery, though Cotterill breaks with tradition by giving us a killers eye view sometimes. It's not the strongest book in the series, but it's still well worth reading. 
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19) Smallville RPG. This was very interesting. I have a lot of thoughts percolating which will find voice later, but the core idea of designing the game mechanics and sessions to focus on relationship tensions between the leads is inspired. 

20) A Perfect Union: Dolley Madison and the Creation of an American Nation by Catherine Allgore: another of the Christmas audiobooks, this was abridged, but still very interesting. While it had a definite slant in favor of the subject that bordered on hagiography at times it was still nice to read something about Mrs. Madison that wasn't just about decorating the White House (though about 1/7th of the book focused on that in exhaustive detail).   

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Brian Rogers

March 2025

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