And the winner is....
Jan. 22nd, 2007 05:26 pmStar Trek, by a nose! Actually., by a half point because Evynrude doesn't like integers. The final scoring was
Game An Invitation ARCHIVE USS Carter Monarch
evynrude 3.5 2.5 3.5 3
kriz1818 3 3 3 2
ashacat 3 3 3 4
Jason 3 2 3 4
netcurmudgeon 1 3 4 3
Total 13.5 13.5 16.5 16
Even if you remove Jason, who might only be part time, the USS Carter still wins, this time by more points, though Monarch did have more people giving it their highest rating. Now that it's over, I'd love to see some discussion as to why you voted the way you did.
In my case, Trek and Monarch were the easiest things for me to run - Trek lends itself to short bursts of prep work and has few ongoing threads to juggle, Monarch would have been the easiest mechanically. Expect to see it as an option again; unlike other strange settings this one apparently caught your interest and I'm not giving it up without a fight.
I expect the point system will get modified next time to prevent the clustering of scores that have turned up. Rather than giving a limited number of points (which runs the risk of acceptable games being blackballed to prop up multiple preferred ones), I might limit everyone to a single 4 and a single 3. With a longer list (since I usually provide 6 games) it should break up the field a little bit. It's gratifying to see that I've learned to craft game ideas that are all appealing, but the ego boost doesn't make the selection process easier.
Expect several Trek related posts in the next couple months, especially questionnaires designed to integrate Evynrude into the existing crew relationships.
Voting
Date: 2007-01-25 02:56 am (UTC)ARCHIVE and Emperor of Cats were both interesting, and while Emperor sounded like it could be plenty weird, I've come to trust your sense of the flavors of weird that this group goes for, and your ability to lure players into genres they're a little unsure of (e.g. the Russia D&D game).
Which leaves us with the Castle Falkenstien game. As I said a while back in an answer to one of your questions, and repeated here for general consumption, the thing that sunk the C-Falk concept for me was narrative structure implied by the prospectus write-up. In the single-game model, that's pretty much it: everything needs to happen within the confines of that one session. In the multi-game arc there's still a per-session narrative structure that brings some kind of resolution. It may be problem >> resolution >> escalation, but there is that resolution inherent in the session. The 'plan one session, execute the next' model just left me kinda cold. Not cold enough to spike it with a zero, but cold enough that it fell to the bottom when presented with three other more attractive choices.
I might limit everyone to a single 4 and a single 3
I like that idea.
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Date: 2007-01-26 02:50 am (UTC)I put the Trek game as one of my highest ‘cause I didn’t want to cause it not to happen. As we’ve all seen previously it was not high on my list of things to do. Since, the reasons I play are more social and I have had a great time in each of the games I’ve been involved in, I decided that if everyone else wanted to play I was willing to go along for the ride. Even if I’m not a huge fan of the original Start Trek. I‘m not sure I couldn’t count the number of full episodes I’ve seen on one hand.
(As I was writing this, and it’s taking way longer to write than I feel it should, I was realizing how hard it must be to choose between games that you’ve already played. I’ve never had to choose between multiple games I've played and liked. I don't think I'm looking forward to that day.)
“An Invitation”, I thought it would be fun to play with Rachel. Monarch, seemed like a fun departure from everything we’ve done so far. As for Archive, not really my interests, but again I’m willing to try anything.
because Evynrude doesn't like integers
I don’t like it when I don’t have at least 5 choices, so I use fractions. Although, I could have done a better job of it this time.
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