Aug. 3rd, 2007

subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)

The first of my new round of Pyramid articles ran this week. it feels nice to see my name in pixels again after a year or so of not getting any paid writing done. For those who are curious, this was the analysis of getting caper-style plots that emulate Mission Impossible or the Sting into gaming without going through the endless hours of planning that would be required in real life but would never be seen in a movie. 

As an added bonus, [livejournal.com profile] whswhs's designer notes for GURPS Supers ran this week, and it included rather nice things about my idea for Flux levels (an energy that affects supers the way Mana affects mages). He had to cut it from the actual book, but was kind enough to give it publicity. Thanks, Bill!

 

 

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subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
Brian Rogers

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