Horror Trek
Nov. 2nd, 2006 04:28 pmJust a brief entry. I'm trying to do a week of horror (and backdating so 2 posts today make for 1 yesterday...), and got to thinking about Horror games I've actually run. Not too many. Some Chill back in the day, a FUDGE horror game that will be/has been mentioned tomorrow and one session of Vampire. But I have run horror style games in other genres: the Atomic Horror of the Firestorm Effect universe, though it is a little more super-hero than it is horror, and a couple of trek sessions that could be seen as Horror.
In Lysestrata the USS Carter becomes a plague ship, with all the men on board doomed to die and the women fated for perpetual isolation unless a cure can be found. I got the players to engage in some legitimate in character soul searching around that one in the classic Trek tradition.
In Red in Tooth and Claw the planet's EM field was removing the away team's senses of morals and restraint. It ended up being played partly for laughs - the Ensign introducing himself as Captain, and the hottie doctor going skinny dipping - but the security chief was starting to go just a little over the edge and there were the tigers and elephants trying to kill them. I could easily tweak something like this into a full horror setting, with the loss of control becoming a loss of identity, the masque of civilization being slowly stripped away as the super-ego feels itself crumble to forces it can't control.
These being Trek games horror wasn't exactly on the agenda, but I wonder what would have happened if I had run either as a one shot using FUDGE and let the players know in advance it was a horror game. How much would the outcome have changed?
In Lysestrata the USS Carter becomes a plague ship, with all the men on board doomed to die and the women fated for perpetual isolation unless a cure can be found. I got the players to engage in some legitimate in character soul searching around that one in the classic Trek tradition.
In Red in Tooth and Claw the planet's EM field was removing the away team's senses of morals and restraint. It ended up being played partly for laughs - the Ensign introducing himself as Captain, and the hottie doctor going skinny dipping - but the security chief was starting to go just a little over the edge and there were the tigers and elephants trying to kill them. I could easily tweak something like this into a full horror setting, with the loss of control becoming a loss of identity, the masque of civilization being slowly stripped away as the super-ego feels itself crumble to forces it can't control.
These being Trek games horror wasn't exactly on the agenda, but I wonder what would have happened if I had run either as a one shot using FUDGE and let the players know in advance it was a horror game. How much would the outcome have changed?