Gamma World - round three
Aug. 15th, 2006 06:21 amSo the re-read of the combat rules is finished, and I'm still not sure I divined the authors intent - unless all Mr. Ward wanted was some really long combats, or a major excuse for the PCs to want to upgrade their tech. There was one interesting bit that I can make use of...
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The other thing I found is the effect of Strength on damage (+1 per point over 15, meaning the 22 PS Mutated Cougar with a claw/claw/bite attack is going to be insanely effective). I also expect I'll adopt the old -10 HP till your dead rule, just because it's quick, easy, and won't have mutant grasshopper corpses littering the landscape.
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The other thing I found is the effect of Strength on damage (+1 per point over 15, meaning the 22 PS Mutated Cougar with a claw/claw/bite attack is going to be insanely effective). I also expect I'll adopt the old -10 HP till your dead rule, just because it's quick, easy, and won't have mutant grasshopper corpses littering the landscape.