A Sense of Time and Place
Aug. 13th, 2006 10:07 amIs what I'm gunning for in the Gamma World game, should it ever happen. The idea is to make the world feel alien and foreign without making it impossible for the players to wrap their brains around in a short session or two. That, but to hew pretty closely to the 2E Gamma World rules. (Honestly, they're not that bad, and I'm starting to groove on their simplicity - if it weren't for what I feared would be endless combat I'd be all set.)
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