Twenty Years Ago...
Nov. 1st, 2006 06:01 pmThe 112 attendees and counselors of a summer camp catering to 8-13 year olds suffered an... incident. Police reports were never able to properly describe what happened, and the accounts of 11 of the 13 survivors were muddled if not contradictory. The remaining two have not interacted with the world in the last two decades.
The only thing that some of the survivors agree on is this: It's Coming Back.
The PCs are obviously some of the survivors of the incident (which I'm not sure would ever need to be played out or even fully described, but to play fair each survivor should have an account of what they remember-clearly or not - two decades on), and the ideas of survivors guilt, recovery and how the survivors went on with their lives would be central to the game. The 20 year time span would give plenty of time for the truly dedicated/scared PCs to develop the classic investigator skill sets, but at a cost. With more survivors than players the other survivors might be back up PCs in thhe case of fatalities.
Obviously Cthulhu or Unknown Armies would be the engine for this. I realize that the plot is at least somewhat reminiscent of Stephen King's IT, but since haven't read it, I can\n't be sure.
The only thing that some of the survivors agree on is this: It's Coming Back.
The PCs are obviously some of the survivors of the incident (which I'm not sure would ever need to be played out or even fully described, but to play fair each survivor should have an account of what they remember-clearly or not - two decades on), and the ideas of survivors guilt, recovery and how the survivors went on with their lives would be central to the game. The 20 year time span would give plenty of time for the truly dedicated/scared PCs to develop the classic investigator skill sets, but at a cost. With more survivors than players the other survivors might be back up PCs in thhe case of fatalities.
Obviously Cthulhu or Unknown Armies would be the engine for this. I realize that the plot is at least somewhat reminiscent of Stephen King's IT, but since haven't read it, I can\n't be sure.
no subject
Date: 2006-11-02 10:54 am (UTC)I like this idea but do you think that given their ages at the original incident they'd have rationalised the experience as being fictional?
no subject
Date: 2006-11-02 11:07 am (UTC)Halloween Week.
given their ages at the original incident they'd have rationalised the experience as being fictional
99 bloody partially incomplete corpses and two kids in catatonia would keep anyone from thinking it was fictional. Now, the outside world might not buy the PC's contention that it's something supernatural (which is good for the purposes of mood), and the PCs might well doubt what they saw or their own convictions (though not many Players run characters like that) but something clearly happened and it was clearly very, very bad.