Trading Damage for Accuracy?
Oct. 15th, 2006 08:00 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
More swashbucklery thoughts for D&D 3E: the system currently has rules for trading accuracy for more damage (Power Attack) and trading accuracy for a better defense (Expertise), but not for the idea of hitting more accurately with less force. I can understand why the original designers might have avoided it since so much of the system is built around controlling the ability to connect, but for a swashbuckler game I think it's needed.
I'm considering adding a feat that lets you take a reduction on your damage to get a bonus to hit. My current scheme is that you can boost your attack roll by up to your BAB or +3, whichever is lower (similar to the cap on Expertise). Each +1 you take hit hit gives you a -3 to your damage roll. There's the usual rule that a hit has to do at least 1 point of damage.
If I do add this, it's also likely to be the prerequisite for Improved Feint (and maybe Improved Staredown, to keep the CHA based techniques together the same way they keep the STR and INT styles together...). Do people think this makes sense? Is a +1/-3 trade off balanced? Having a +1 BAB/-1 dam is obviously broken, but is +1/-3 enough to balance it or too much? Should I instead have Weapon Finesse be the prerequisite for this? Any thoughts are appreciated.
Oh, Dave and Bec? You can post - you don't need to have an LJ account to add anonymous comments.
I'm considering adding a feat that lets you take a reduction on your damage to get a bonus to hit. My current scheme is that you can boost your attack roll by up to your BAB or +3, whichever is lower (similar to the cap on Expertise). Each +1 you take hit hit gives you a -3 to your damage roll. There's the usual rule that a hit has to do at least 1 point of damage.
If I do add this, it's also likely to be the prerequisite for Improved Feint (and maybe Improved Staredown, to keep the CHA based techniques together the same way they keep the STR and INT styles together...). Do people think this makes sense? Is a +1/-3 trade off balanced? Having a +1 BAB/-1 dam is obviously broken, but is +1/-3 enough to balance it or too much? Should I instead have Weapon Finesse be the prerequisite for this? Any thoughts are appreciated.
Oh, Dave and Bec? You can post - you don't need to have an LJ account to add anonymous comments.
no subject
Date: 2006-10-15 02:31 pm (UTC)Am I missing the point entirely?
no subject
Date: 2006-10-15 04:14 pm (UTC)no subject
Date: 2006-10-15 11:49 pm (UTC)no subject
Date: 2006-10-16 01:40 am (UTC)no subject
Date: 2006-10-16 08:33 am (UTC)no subject
Date: 2006-10-16 10:44 am (UTC)Assume you have an attack bonus of +3 (2 points of BAB, +1 for STR) and a longsword, and your opponent has an AC of 18 and 10 HP. Each round you have a 15% chance of hitting for 1d8+1.
If you have this feat, you could boost that chance to hit to 25%, though the damage would drop to 1d8-5, with a minimum of 1 point.
If you're just playing with average damage, attacking normally does an average of .825 points per round, while trading damage for accuracy at a +1/-3 does .434, (interestingly, if I set it at +1/-2, it comes out to .713 - much closer...).
But if you go with 'average' attack rolls the regular attack would hit only every 7 rounds, and it will take 2 good hits to end the fight. If you go for accuracy you'll hit every 4 rounds. it will take 6 hits to end the fight (4 hits at a +1/-2), but by hitting more often you have a greater chance of forcing morale checks, ending a duel to first blood, scoring a critical hit, delivering a contact poison, getting the bonus damage from a magic weapon, getting your sneak attack bonus, etc.
And if your foe is a Kobold or someone else with a low HP score, your high damage potential is wasted. If thy have 3 hp HP any damage roll above 3 gives you no benefit - might as well trade them in for a higher chance to hit.
no subject
Date: 2006-10-16 12:17 pm (UTC)Thank you for the explanation. ;-)
no subject
Date: 2006-10-17 03:55 pm (UTC)Bec