subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
[personal profile] subplotkudzu
I'm contuning my modifications of Gamma World for the Infinite Frosts project, and also under the assumption that some of my local players might read background detail and not wince at the idea the next time I pitch Gamma World as a game.



OK, so I managed to get the combat chart into some I can deal with - it looks like the bastard child of the V&V combat table and the old Weapon vs Armor charts from AD&D, but it's legible and makes sense. At least now it's what the weapon and armor types are (because they're in English) and I can make simple distinctions between rigid and mesh plastics or metals.

I defined Alloy armor as a metal-carbon/plastic overlay for more strength and less weight, and then defined Inertial armor as an Alloy mesh. Sheath and Plastic armor became rigid and mesh Plastic. No point in defining technical terms when the language has likely decayed long past this point. Finally, Energized armor was changed to provide mostly defense against energy attacks.

I also added an attack category for Fire, defined Vibration weapons as 'beams of sound' (since sonic weapons in Gamma World already have some nasty effects) and linked Electrical and stun attacks. This may sound like a lot, but the table already supported most of it, just in a more awkward way.

Now we come to the new conundrum: How the heck does anyone win a fight with low tech weapons?!? The majority of weapons do 1d4-1d8 damage to human sized opponents (having different damage scores for larger foes? How very AD&D - it's strange that I had forgotten that staple of the old game). Assuming some armor, the base chance to hit with an attack is around 40%. This means damage per attacker per round is roughly 2-3 points. Everyone has somewhere betweeen 9 and 15d6 HP. Fights are going to take all week!

No wonder people want higher tech weapons - otherwise hunting is a matter of beating something to death! But how to I fix this while keeping the 2E system more or less intact? I'll have to reread it to divine the author's intent.

Date: 2006-08-11 04:18 pm (UTC)
From: [identity profile] adoxograph.livejournal.com
you mean gamma world fights aren't supposed to take all week? The game I'm in now is usually a four hour session, one fight and possibly if I'm lucky about 15 minutes of plot.

Sometimes we finish the fight in one session.....

Save me!!!!

Date: 2006-08-11 04:59 pm (UTC)
From: [identity profile] brianrogers.livejournal.com
I'm sorry, my child, you cannot be saved.

You're using the latest edition of the game, right? The one that's using the d20 engine? If that's the case I don't know why fights are dragging that much unless you guys are really tough, you have too many players or the players don't know what they're doing. Or some combination of the three.

In any case, you're still beyond help. They seem to like it this way. Spill Pepsi on the battle mat and run while they're distracted.

Profile

subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
Brian Rogers

March 2025

S M T W T F S
      1
234 5678
9101112131415
16171819202122
23242526272829
3031     

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Aug. 31st, 2025 11:53 pm
Powered by Dreamwidth Studios