Date: 2008-04-11 12:47 am (UTC)
Over time, the (Forge) dialogue re nar/sim/gam ended up coming down to a question of creative agenda -- specifically, what are the players creative agenda, and how are they pursuing that by interacting with the game.

I was afraid that this was going to happen.

My comments, at least, are not based on the Forgeite ideas of G/N/S. That's not to say that I disagree with those ideas; rather, I have never been able to understand the explanations of them sufficiently to be confident of understanding them, and I have repeatedly been told things about what counts as an example of each that strike me as counterintuitive in relation to my own knowledge of games, narratives, and simulations. That's why I did not use the capitalized forms Gamism, Narrativism, and Simulationism, which seem to be favored by a lot of Forgeites; I hoped to avoid suggesting that I was using Forgeite concepts or terminology in my remarks.

If you care to respond to what I said in terms of an ordinary, common sense understanding of the English language, setting aside all your knowledge of Forge theories, I will be interested in what you have to say. I'm afraid anything you say that's based on the assumption that I'm talking about Forgeite ideas is going to be completely unrelated to what I was actually trying to say.
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Brian Rogers

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