I had a whole sequence of encounters planned for the relatively linear House of the Dragon(2) game last month that the players avoided with a good calligraphy roll and a clever plan.
That happens a lot to me, so I've moved toward more flexible encounters that can be fit into various branches of the current plot tree, or the next one depending. It's like adapting a previous work into a film, and picking out a dozen or so set pieces to have ready, and if you get even half of them into the finished product, it's a win, and the rest can hopefully show up in sequels. See the first two Superman movies, the Planet of the Apes oevure, and RAH's THE PUPPETMASTERS for examples; you'll get get Groucho-San in there sooner or later.
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Date: 2008-04-06 07:07 pm (UTC)That happens a lot to me, so I've moved toward more flexible encounters that can be fit into various branches of the current plot tree, or the next one depending. It's like adapting a previous work into a film, and picking out a dozen or so set pieces to have ready, and if you get even half of them into the finished product, it's a win, and the rest can hopefully show up in sequels. See the first two Superman movies, the Planet of the Apes oevure, and RAH's THE PUPPETMASTERS for examples; you'll get get Groucho-San in there sooner or later.