"Add Affects Others (+50% and Area Effect (+50%/level) for a field that covers an area." (GURPS Powers, p. 46)
If you recall the work we did on GURPS Supers, a 500-point character is a specialist suited best to serve as a member of a team—say, the first X-men, or the second version of the Avengers, or the average members of the Legion of Super-Heroes. High-end characters like the Fantastic Four work better at 1000 points. And that force field is Dr. Zevon's main power. You can justify spending a lot of points on it, I think.
You might also want to do something that GURPS Supers doesn't explicitly permit: buy Damage Resistance with the Super-Effort modifier (priced at +400%, I'd guess). This would, for example, let you take DR 10/100. You'd spend 1 FP and boost the force field to the higher value.
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Date: 2008-02-26 02:52 am (UTC)If you recall the work we did on GURPS Supers, a 500-point character is a specialist suited best to serve as a member of a team—say, the first X-men, or the second version of the Avengers, or the average members of the Legion of Super-Heroes. High-end characters like the Fantastic Four work better at 1000 points. And that force field is Dr. Zevon's main power. You can justify spending a lot of points on it, I think.
You might also want to do something that GURPS Supers doesn't explicitly permit: buy Damage Resistance with the Super-Effort modifier (priced at +400%, I'd guess). This would, for example, let you take DR 10/100. You'd spend 1 FP and boost the force field to the higher value.