I've heard this argument before, but again, I don't see it holding water, primarily because of the confiunes of the gaming environment. There are not a lot of game groups out there that split out the individual hero time around the table to go along with the group time.
Look at it this way: if the nature of the game is Batman (or, if there's a gaming group, Batman Family with the supporting cast acting in the same fashion as the white hats and other heroes in a BtVS game) then we should be modeling the Batman that is challeneged by the threats he faces in his own book. If the game is Justice League than the Batman that can be credibly challeneged by a small group of Ridder's thugs is likely too weak to capture how the character appears in the Justice League book. The player should be concerned with modeling the Batman as he appears in Justice League or he won't be playing the character he wants.
Unless the play group occasionally breaks out and plays a session of Batman Family, or Superman Family, Or Green Lantern Corps, how the character operates in his native environment isn't relevant to the play experience of playing Batman in the Justice League. So why not have a game system that is designed to capture that level of Justice League play?
In actuality, most game systems do have that scaling in place already, but they don't readily admit to it. DC Heroes is a poor system for running Batman's street level games. V&V breaks down if move too far above or below the X-Men power level. Each system on the market captures a certain niche.
However, the current experiment is seeing how One character of a FF power level looks in each game - what translates, what doesn't, and what effect will that have on play.
no subject
Date: 2008-02-13 05:47 pm (UTC)Look at it this way: if the nature of the game is Batman (or, if there's a gaming group, Batman Family with the supporting cast acting in the same fashion as the white hats and other heroes in a BtVS game) then we should be modeling the Batman that is challeneged by the threats he faces in his own book. If the game is Justice League than the Batman that can be credibly challeneged by a small group of Ridder's thugs is likely too weak to capture how the character appears in the Justice League book. The player should be concerned with modeling the Batman as he appears in Justice League or he won't be playing the character he wants.
Unless the play group occasionally breaks out and plays a session of Batman Family, or Superman Family, Or Green Lantern Corps, how the character operates in his native environment isn't relevant to the play experience of playing Batman in the Justice League. So why not have a game system that is designed to capture that level of Justice League play?
In actuality, most game systems do have that scaling in place already, but they don't readily admit to it. DC Heroes is a poor system for running Batman's street level games. V&V breaks down if move too far above or below the X-Men power level. Each system on the market captures a certain niche.
However, the current experiment is seeing how One character of a FF power level looks in each game - what translates, what doesn't, and what effect will that have on play.