Second, Fantasy games _do_ advertise themselves that way. D&D, at least in the 3E version thast I play, doesn't claim that you can build any character for any style of fantasy adventure story. It tells you that you're playing in the self defined world of D&D. Warhammer's cover text makes it clear from word one that this is not designed for everything from high tolkenesque adventure to dark street level fantasy. Fantasy games don't make the argument that they do everything equally well the way that major supers games do.
GURPS Supers, at least, aspires to do all the genres of supers, just as GURPS Fantasy aspires to do high fantasy, low fantasy, sword and sorcery, modern urban fantasy, and so on. So in principle, you could build the same character in all the modes covered in GURPS Supers, with different abilities available for each mode—silly, four-color, cinematic, speculative, gritty, noir, ultraviolent, for a start. But you could choose instead to pick one mode and focus on it. For the character as presented, that looks like it could be four-color, cinematic, or maybe speculative; which of those do you think is his original center of gravity? Or is there one of them that you'd like to see tested out, in particular?
no subject
Date: 2008-02-13 02:50 pm (UTC)GURPS Supers, at least, aspires to do all the genres of supers, just as GURPS Fantasy aspires to do high fantasy, low fantasy, sword and sorcery, modern urban fantasy, and so on. So in principle, you could build the same character in all the modes covered in GURPS Supers, with different abilities available for each mode—silly, four-color, cinematic, speculative, gritty, noir, ultraviolent, for a start. But you could choose instead to pick one mode and focus on it. For the character as presented, that looks like it could be four-color, cinematic, or maybe speculative; which of those do you think is his original center of gravity? Or is there one of them that you'd like to see tested out, in particular?