subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
[personal profile] subplotkudzu
 I'm a firm believer in having PCs in Supers games be focused around one or at most two central power concepts - doing so just works better for me as a GM and player, and the literature goes a long way to supporting that. This doesn't mean the character can't do a lot of things ("battlesuit weapons platform" is a perfectly valid central concept, after all), but that all the things they can do will more or less make sense.

Some time ago I ran a game for [profile] netcurmudgeon, [profile] ashacat  and Dave B where Ashacat's character was focused around Fish Powers. Since this was in Tri-Stat the four of us all contributed ideas that Ashacat could buy for the character, giving her a lot of powers that were "weak" when compared to the system but potent nonetheless - her super strength "only" let her lift 8 tons, for example.

One of her most used abilities was her camouflage-based invisibility, where she could shift her skin's pigmentation and texture to move unseen. That one always bothered me a little, as I felt it stretched the fish powers paradigm a bit far (further than super-strength since almost all aquatic heroes are super-strong). Those fear were put to rest by this video, which I found via Cambias' Science Made Cool web-site. The best example is at the end of the talk, but the whole video is fascinating. The world is a wonderful place.
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

Profile

subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
Brian Rogers

March 2025

S M T W T F S
      1
234 5678
9101112131415
16171819202122
23242526272829
3031     

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Apr. 20th, 2026 11:46 pm
Powered by Dreamwidth Studios