Date: 2008-01-14 01:50 am (UTC)
mneme: (Default)
From: [personal profile] mneme
The worldbuilding ideas work fine, of course -- it's just requiring players to keep track of resources in a 1001 (or longer) day cycle that's the issue.

Yeah, it does seem like for better or worse, "I don't have to worry about managing spells, I just swing a sword" easy-peasy characters will be gone from 4th edition. OTOH, it seems like they're trying to remove all of the more annoying nitty gritty decisions to have more reasonable turn by turn/day by day options (no clerics with hundreds of spells available in each slot, no power attack), so who knows? Maybe they'll end up with a decision tree that will please both the fighters-players and the wizard-players. Or mayber not.

I also like the rituals -- they avoid having to optimize characters for combat vs out of combat, and keep the "spells as treasure" mechanic in the game while making sure that characters can't rachet up their personal combat power just by buying/finding spells and spending small amounts of gametime and money.

Yeah, I've been having fun explaining the 4th edition changes to friends, as I've been paying a lot more attention than most people I know. Maybe I should do a short series of d&d4 exegeses? That could be entertaining, I suppose.
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