... let the group rummage around for two or three sessions, and realize that they need to get organized. Then do a two to five year time-slip and pick up after the bucolic institution has been built...
I did something vaguely related with my campaign set in Middle-Earth after Sauron caught Frodo and took the Ring back: The first two sessions were prologue, showing where each character was in Middle-Earth, how they experienced the impact of Sauron's victory (one of Elrond's sons regaining consciousness near Cirith Ungol with no memory of who he was; a Gondorian noblewoman taking her younger brother North for safety two days ahead of Sauron's hordes coming in; a hobbit escaping from slavery in the conquered Shire), and how they came to be together. I guaranteed the players that their character would live through the prologue and start play with unmodified character sheets. That meant that I could spend those sessions on graphic exposition, with a panorama of Sauron's Victory.
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Date: 2006-09-06 03:23 am (UTC)I did something vaguely related with my campaign set in Middle-Earth after Sauron caught Frodo and took the Ring back: The first two sessions were prologue, showing where each character was in Middle-Earth, how they experienced the impact of Sauron's victory (one of Elrond's sons regaining consciousness near Cirith Ungol with no memory of who he was; a Gondorian noblewoman taking her younger brother North for safety two days ahead of Sauron's hordes coming in; a hobbit escaping from slavery in the conquered Shire), and how they came to be together. I guaranteed the players that their character would live through the prologue and start play with unmodified character sheets. That meant that I could spend those sessions on graphic exposition, with a panorama of Sauron's Victory.