Those were about the answers I expected - each of the classes have such different concerns that the overlap would be minimal. I expect the concerns would be different if the campaign were more structured against THREATS (the way a standard game is) rather than cultural analysis - I'm more concerned about situations where a player refuses to ever trot out their Scoobie lest they not be the tough guy Hero, and other such nonsense.
no subject
Date: 2007-08-22 11:00 pm (UTC)