The Aim maneuver is in the 2/e rules. The roll is PER + skill (Getting Medieval in this case, otherwise Gun Fu), and the successes are added to the shot, which is delayed to the end of the round. There's a smiliar Feint maneuver, but it's less useful because it counts as a full action rather than a delayed one and is resisted by the target's Brains.
In play Helena's +6 aim was racking up successes to boost her otherwise iffy +4 crossbow. Edwin's +5 aim produced a lot of rolls below 9 so it was just slowing him down - one of those bits were a string of dice luck was defining a new character more than the character sheet.
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Date: 2007-07-12 01:33 pm (UTC)In play Helena's +6 aim was racking up successes to boost her otherwise iffy +4 crossbow. Edwin's +5 aim produced a lot of rolls below 9 so it was just slowing him down - one of those bits were a string of dice luck was defining a new character more than the character sheet.