In any even, despite it's trek origins I'm thinking of using PDQ for the game engine, trusting that the abstract structure will work for the conflicts I have in mind against injury and disease. Much of the 'combat' will be the doctors skill against the medical malady, with a third indicator of the patient's health. I'm not sure if there are good examples of this sort of three way conflict in any existing dice mechanics, so I look forward to the challenge. Any advice or suggestions would be appreciated.
Try this:
Complicated situation/conflict, with environmental damage. Doctor vs. TN of malady.
If doctor wins conflict (beats malady TN), can either apply Damage Ranks to malady, or "Healing Ranks" to patient.
If malady "wins" conflict (TN not beat), can either apply damage to doctor or patient. (Damage figured as TN-roll= damage, as per environmental damage.)
no subject
Date: 2007-03-18 04:52 am (UTC)Try this:
Complicated situation/conflict, with environmental damage.
Doctor vs. TN of malady.
If doctor wins conflict (beats malady TN), can either apply Damage Ranks to malady, or "Healing Ranks" to patient.
If malady "wins" conflict (TN not beat), can either apply damage to doctor or patient. (Damage figured as TN-roll= damage, as per environmental damage.)
CU