Date: 2007-03-18 04:52 am (UTC)
In any even, despite it's trek origins I'm thinking of using PDQ for the game engine, trusting that the abstract structure will work for the conflicts I have in mind against injury and disease. Much of the 'combat' will be the doctors skill against the medical malady, with a third indicator of the patient's health. I'm not sure if there are good examples of this sort of three way conflict in any existing dice mechanics, so I look forward to the challenge. Any advice or suggestions would be appreciated.

Try this:

Complicated situation/conflict, with environmental damage.
Doctor vs. TN of malady.

If doctor wins conflict (beats malady TN), can either apply Damage Ranks to malady, or "Healing Ranks" to patient.

If malady "wins" conflict (TN not beat), can either apply damage to doctor or patient. (Damage figured as TN-roll= damage, as per environmental damage.)

CU
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

Profile

subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
Brian Rogers

March 2025

S M T W T F S
      1
234 5678
9101112131415
16171819202122
23242526272829
3031     

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Apr. 20th, 2026 03:07 am
Powered by Dreamwidth Studios