It seems like anything is going to have a ripple effect.
Which is why I was aiming for an abstraction of HP, as that wouldn't change the in game value of any particular feat or ability; it would just lay down some guidelines for the defensive value of HP. If everyone would rather have every HP loss indicate a bleeding cut I'll defer, but it will have strong ramifications in feat selection.
I'm not going to add any further comment because I realized I'm not qualified to have an opinion on this.
Of course you are - you're a player. If you really think that there's more emotional impact and tension in having any HP loss count as 'blood' then I'm interested to hear it. I don't want to make duels less tense after all. I just don't want to have you guys at 6th level losing to those 1st level halflings over and over because they're quicker.
So who is my now-mortal enemy anyhow? :)
Hey, we have rules to hack out here - how could the actual plotline be more important than that?
I'm still compiling a database of proper sounding names; I'll pick something well before next game.
no subject
Date: 2007-02-15 03:11 pm (UTC)Which is why I was aiming for an abstraction of HP, as that wouldn't change the in game value of any particular feat or ability; it would just lay down some guidelines for the defensive value of HP. If everyone would rather have every HP loss indicate a bleeding cut I'll defer, but it will have strong ramifications in feat selection.
I'm not going to add any further comment because I realized I'm not qualified to have an opinion on this.
Of course you are - you're a player. If you really think that there's more emotional impact and tension in having any HP loss count as 'blood' then I'm interested to hear it. I don't want to make duels less tense after all. I just don't want to have you guys at 6th level losing to those 1st level halflings over and over because they're quicker.
So who is my now-mortal enemy anyhow? :)
Hey, we have rules to hack out here - how could the actual plotline be more important than that?
I'm still compiling a database of proper sounding names; I'll pick something well before next game.