"Weapon vs weapon rolls rather than armor classes, perhaps? Again, that starts to get really freaky when dealing with non-human, non-fencing opponents (did the giant spider parry?)"
That's the crux of the matter. This combat system was designed for multi-character fights against monsters, not single combat between semi-identical opponents. I was thinking this morning that it might be better to have a Pendragon-like mutual strike system, but wouldn't that mess up all kinds of feats? It seems like anything is going to have a ripple effect.
I'm not going to add any further comment because I realized I'm not qualified to have an opinion on this. I was thinking in real-world terms, but this about is about a rule set, one that I don't really know that well.
no subject
Date: 2007-02-15 02:18 pm (UTC)That's the crux of the matter. This combat system was designed for multi-character fights against monsters, not single combat between semi-identical opponents. I was thinking this morning that it might be better to have a Pendragon-like mutual strike system, but wouldn't that mess up all kinds of feats? It seems like anything is going to have a ripple effect.
I'm not going to add any further comment because I realized I'm not qualified to have an opinion on this. I was thinking in real-world terms, but this about is about a rule set, one that I don't really know that well.
So who is my now-mortal enemy anyhow? :)