Don't get me wrong - I like it as well. I still have most of my modules for it, and I strongly regret getting rid of my first edition rules wen the 2d edition came out (1) There was much to like in the system, setting and tone.
But it would be nice if they just admitted that some of the modules were meant to kill player characters. This one reads much like Dracula without Van Helsing turning up: you're up against an adversary about which you know nothing that can only be hurt by specific things... Go to! The longer ones (Haunter is actually 3 short adventures) give the players more of a chance to research and survive.
1) The 2nd edition hardcover is inferior in almost every way, being too strongly influenced by VtM to become 'edgy' - something I didn't realize until later. I had similar misgivings on with my WEG Star Wars sets. This convinced me that new editions of games aren't always better than their predecessors - evolution in a game line produces complexity, not necessarily improvement. Hence, my sticking with D&D 3.0, thanks.
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Date: 2007-02-11 12:28 pm (UTC)But it would be nice if they just admitted that some of the modules were meant to kill player characters. This one reads much like Dracula without Van Helsing turning up: you're up against an adversary about which you know nothing that can only be hurt by specific things... Go to! The longer ones (Haunter is actually 3 short adventures) give the players more of a chance to research and survive.
1) The 2nd edition hardcover is inferior in almost every way, being too strongly influenced by VtM to become 'edgy' - something I didn't realize until later. I had similar misgivings on with my WEG Star Wars sets. This convinced me that new editions of games aren't always better than their predecessors - evolution in a game line produces complexity, not necessarily improvement. Hence, my sticking with D&D 3.0, thanks.