Slouching towards 2012
Sep. 26th, 2010 06:08 pmFor those not in the know, our second child is due in mid-late December. That will give me through the end of the year to wrap up my two existing campaigns (which is, fortunately, right on schedule) before I have to start a hiatus that will likely last a year. So it's time to start planning for the 2012 campaign season. I'm soliciting ideas on what people might want to see now, since I think I'mm actually be handing out the prospectus in December 2010 so as to give me concrete projects for the next year whenever I can scrape together gaming time.
In other words, I might use the break to do something broad and deep - or from the ground up - which I haven't been able to do in a while. It would also be nice to not have to go quite so episodic next time around, in contrast to the last couple years.
I know I'm taking a risk that when we actually get to 2012 the people who voted for it initially might not be interested any longer, but it's one I'm willing to take.
Some ideas on the plate are fleshing out Mech & Matrimony, which I know has two really solid players in the Cambias/Kelly household and the rest of my play group is tepid on. I recently saw someone float the idea of a SF game based on the Labors of Hercules, which might be the vehicle I need for actually running Traveller (where the PCs are the crew of the Hercules, with a contract saying they'll get possession of the ship after completing 12 missions for their patron), or at least a free trader themed game in some SF engine. (Possibly with an all Ferrengi crew in Star Trek....) I still like the core idea of He Escapes Who Is Not Pursued, the super-hero cold case mystery game but I think it's too episodic for what I have in mind, so I might go with some other broader supers game, perhaps using the League concepts I've been bandying about for years. A Girl Genius game is another strong possibility, using either the Amber of Buffy engines depending on what type of GG game the players want. Or actually buckle down and build ARCHIVE, the onion-skin investigative horror Cthulu game I started work on and then put down. Finally, there's the Pirates & Princesses game of high seas adventure, stormy but true love and political voodoo I've been noodling around the edges of for years.
As I said, any suggestions - especially from the local player group of what they'd like to see would be appreciated.
In other words, I might use the break to do something broad and deep - or from the ground up - which I haven't been able to do in a while. It would also be nice to not have to go quite so episodic next time around, in contrast to the last couple years.
I know I'm taking a risk that when we actually get to 2012 the people who voted for it initially might not be interested any longer, but it's one I'm willing to take.
Some ideas on the plate are fleshing out Mech & Matrimony, which I know has two really solid players in the Cambias/Kelly household and the rest of my play group is tepid on. I recently saw someone float the idea of a SF game based on the Labors of Hercules, which might be the vehicle I need for actually running Traveller (where the PCs are the crew of the Hercules, with a contract saying they'll get possession of the ship after completing 12 missions for their patron), or at least a free trader themed game in some SF engine. (Possibly with an all Ferrengi crew in Star Trek....) I still like the core idea of He Escapes Who Is Not Pursued, the super-hero cold case mystery game but I think it's too episodic for what I have in mind, so I might go with some other broader supers game, perhaps using the League concepts I've been bandying about for years. A Girl Genius game is another strong possibility, using either the Amber of Buffy engines depending on what type of GG game the players want. Or actually buckle down and build ARCHIVE, the onion-skin investigative horror Cthulu game I started work on and then put down. Finally, there's the Pirates & Princesses game of high seas adventure, stormy but true love and political voodoo I've been noodling around the edges of for years.
As I said, any suggestions - especially from the local player group of what they'd like to see would be appreciated.