Books 67-68
Aug. 14th, 2009 08:10 pm 67) Rolemaster Arabian Nights: I am lucky enough to be friends with the author, who handed along a copy of this long lost gem upon hearing that I was working on an Arabian Nights game. it is head and shoulders better than the GURPS Arabian Nights sourcebook because it keeps the focus where it should be - on the time of Haroul al-Rasheed and the setting of the Arabian Nights stories - while giving enough information on how things got to that point, what is going on elsewhere and what happens after for you to get a grounding on things. Even outside of the Arabain Nights genre this is one of the better sourcebooks I've read due to its relentless focus on gamable facts rather than pointless detail or just making up stuff for your famtasy world. The main sample adventure needs a little work in toning down the "damned if you do, damned if you don't" aspect of the plot, but otherwise I have no complaints.
68) Bellweather: Connnie Willis' mid 90's confection of chaos theory and trend analysis, it's a pleasing little diversion. it's very reminiscent of her early _Blued Moon_ in style and strcuture, but that's not a bad thing. Plowed through it in a couple of hours, as it's really more of a puffed up novella than a novel, but it's hard to find bad Willis.
68) Bellweather: Connnie Willis' mid 90's confection of chaos theory and trend analysis, it's a pleasing little diversion. it's very reminiscent of her early _Blued Moon_ in style and strcuture, but that's not a bad thing. Plowed through it in a couple of hours, as it's really more of a puffed up novella than a novel, but it's hard to find bad Willis.