Books 31-32
Mar. 7th, 2009 07:20 am31) Time Tunnel: A Murray Lienster effort from 1964 and another book from the house clean-out that provided End if Eternity. This was disappointing, and the fact that it didn't drag me in meant it took pretty much all week to get through. However, while the characters were cardboard and the writing was repetitive, some ideas in it are possibly stealable for a game. Plus, I don't think it's a classic that the players might have read, so I expect I can do so with impunity.
32) GURPS Time Travel: You can probably guess why this one came off the shelf. Several of the ideas in this are really good, but even the genius of John M Ford cannot overcome the written stylings of Steve Jackson, which I have previously described as a high school science teacher trying desperately to sound "Hip". If I do run a Time Travel game I suspect I'll be using some fusion of the ideas in this book, some from Contiuum and plot elements from Time Tunnel. Here's a question to the players who might be reading - would you prefer an episodic series similar to the Star Trek game where this month's time crisis/puzzle is wrapped up by the end of each game, or a longer, 6 session multi-layered time puzzle mystery?
32) GURPS Time Travel: You can probably guess why this one came off the shelf. Several of the ideas in this are really good, but even the genius of John M Ford cannot overcome the written stylings of Steve Jackson, which I have previously described as a high school science teacher trying desperately to sound "Hip". If I do run a Time Travel game I suspect I'll be using some fusion of the ideas in this book, some from Contiuum and plot elements from Time Tunnel. Here's a question to the players who might be reading - would you prefer an episodic series similar to the Star Trek game where this month's time crisis/puzzle is wrapped up by the end of each game, or a longer, 6 session multi-layered time puzzle mystery?