Apr. 29th, 2008

subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
 Since we're in a lull on the Hufflepuff & Ravenclaw game I thought I'd share something else that ran in A&E over last year. As an experiment in game write ups I provided my GM notes for the Star Trek: USS Carter game one month and the "after action report" of how the session actually ran the next. Given that the Decipher Trek rulebook provides detailed examples of how TV scripting's Three Act Model worked the After Action Reports showed exactly how the players would deform the episode plot, but how the advanced planning would still work to my advantage. 

Before I get into the individual Season 2 Episodes, here's the After Action Report on the first season, which can be found as Commander Funk's log here

This will be the first time the players of the game see how the crooked nannies of my mind work when it comes to translating a plot idea into the reality of a session.

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subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
Brian Rogers

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