Does System matter part VIII: GURPS
Feb. 25th, 2008 07:00 pmPreviously I started a Thought Experiment in supers games, looking at what changes a character goes through when converted from one system to another. This is meant to test the validity of most supers games claims that you can use the system to build “any” character or run “any” kind of game. The character in question – Dr. Zachary Zevon, the Indestructible Man - started in Villains and Vigilantes, and now exists in Silver Age Sentinels, HERO, Marvel Super Heroes, DC Heroes, FUDGE and Truth & Justice. Finally, I’m trying to tackle
I have one last entry in the series, at least using the systems I currently own (alas, I no longer have a copy of Enforcers, one of the worst little systems I’ve ever come across). This is GODLIKE, and I expect it to not go well, but for very different reasons.
( GURPS )
I find it ironic that the game systems that promise you the most versatility – GURPS and HERO – are the ones that produce the largest fidelity problems. The more the rules are nailed down, the less forgiving they are if you try to deviate from them. I figure I likely could get something to work for Force Field, but it’s not a standard GURPS power and therefore any version would be a wild kludging of mechanics to more or less approximate the effect. I have one last entry in the series, at least using the systems I currently own (alas, I no longer have a copy of Enforcers, one of the worst little systems I’ve ever come across). This is GODLIKE, and I expect it to not go well, but for very different reasons.