Dec. 23rd, 2007
Erick Wujick, the author of the gaming classic Amber Diceless Roleplaying has been diagnosed with pancreatic cancer. You can get further details here. Mr. Wujick's game is a wonder of design, and when it came out it upended a lot of long understood truths about what an RPG was and what components were needed to make them work. As
whswhspoints out in his own post, this deserves recognition within our gaming community - I don't think it's much of a stretch to say that without his groundbreaking work the indy games market would be a very different place.
I've run two campaigns with those rules, one in the standard Amber universe and one of my own fashioning (taking place in Llwewlla's pattern, created in the events of my first game), and played in a third. The best word to explain them was "intense". It's a demanding system that requires a considerable investment of energy, but it returns that energy many times over, producing a significant amount of player passion. I'm not likely to run Amber again any time soon because my life as a working adult and father running games for a lot of other working adults and parents precludes the necessary degree of commitment to do it right, but the things it taught me as a GM about shifting spotlight time and handling widely separated PCs approaching problems from multiple angles make my current GMing of, for example, Star Trek, possible.
So thank you, Mr. Wujick, for your great work. You will be remembered.
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I've run two campaigns with those rules, one in the standard Amber universe and one of my own fashioning (taking place in Llwewlla's pattern, created in the events of my first game), and played in a third. The best word to explain them was "intense". It's a demanding system that requires a considerable investment of energy, but it returns that energy many times over, producing a significant amount of player passion. I'm not likely to run Amber again any time soon because my life as a working adult and father running games for a lot of other working adults and parents precludes the necessary degree of commitment to do it right, but the things it taught me as a GM about shifting spotlight time and handling widely separated PCs approaching problems from multiple angles make my current GMing of, for example, Star Trek, possible.
So thank you, Mr. Wujick, for your great work. You will be remembered.