Just ran a session of USS Carter: Old Lives, Old Civilizations under a multitude of pre-game constraints: one of the players had to cancel on Tuesday necessitating a restructuring of the episode to be run, one of the players couldn't say with certainty that he'd be able to make it until Friday night (and thank you,
ladegard, for getting
netcurmudgeon's back today), and the baby has had a head cold the last few days, cutting into my concentration.
Add into this that the plot was a conscious attempt to mirror Squire of Gothos and Charlie X and I was making use of the 2 PCs per player structure to incapacitate half the PCs in build up to the final scene and there was a high chance of the players rebelling against a potential railroading nightmare. The players all professed to have had a great time, however, even when they as players had figured out the puzzle while the PCs were still hamstrung by a lack of data. It was a big gamble, but it paid off when Captain Sakhet brow beat and intimidated the alien energy being into leaving the ship, comparing it to a child playing with things it can barely comprehend and, despite how it wanted to feel like a worthwhile member of the crew it was spoiled, selfish and entirely lacking in the qualities required for a starfleet officer.
That was when the energy being, Maris Ue, who had been stripping the consciousness and confidence of the crew by being better than them at anything they tried, was forced to flee back to its lonely, voyeuristic existence.
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Add into this that the plot was a conscious attempt to mirror Squire of Gothos and Charlie X and I was making use of the 2 PCs per player structure to incapacitate half the PCs in build up to the final scene and there was a high chance of the players rebelling against a potential railroading nightmare. The players all professed to have had a great time, however, even when they as players had figured out the puzzle while the PCs were still hamstrung by a lack of data. It was a big gamble, but it paid off when Captain Sakhet brow beat and intimidated the alien energy being into leaving the ship, comparing it to a child playing with things it can barely comprehend and, despite how it wanted to feel like a worthwhile member of the crew it was spoiled, selfish and entirely lacking in the qualities required for a starfleet officer.
That was when the energy being, Maris Ue, who had been stripping the consciousness and confidence of the crew by being better than them at anything they tried, was forced to flee back to its lonely, voyeuristic existence.