System Complexity
Jan. 17th, 2007 08:33 amThe GURPS Supers playtest is winding down, and I have mixed feelings on it. I think
whswhsdid some quality work on the book, and there are some neat mechanical ideas, but I think tooo much time in the playtest was spent trying to make the system do things it's for which it is not fundamentally suited. Every time I read through parts of GURPS or check out its source material I come away with how hard the system is trying to emulate the real world and to have a very sharp degree of focus on character aspects. This means the system has to be bent or stretched to ignore or modify parts of it to make it even vaguely suitable for Silver Age play (either Marvel or DC), and it meant adding even more options on top of an option heavy system.
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