Sep. 10th, 2006

subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
Given previous discussions, I thought it wise to engage in a sort of 'state of the game' entry for each of the ongoing CT games. This is for the oldest of them, 1001 New York Nights.

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Anna's position might be compromised, the lights are still on, their rescue target is on the main platform next to the biggest, baddest guy there and there's an agent from at least one other faction present, plus hundreds of drunk gang members, dozens of whom are armed. Now what?
subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
This set of musings that's now nearly 15 years old. Recent comments by [profile] whswhs concerning Promethean: the Created brought it to mind.

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Getting back to thoughts from the 21st century, I think if I do get around to running something in any of these games (and it would be in these versions since the new WoD just doesn't stir much interest in me, perhaps because I feel like I never really got to explore the originals as a GM), my goal would be for the V:tM game to begin as GM directed and say that way for the first half to two-thirds of the arc. W:tA would be GM directed for only the first third, and I'd like for M:tA to be player directed from the outset. Something like The Great Labor that I discussed in A&E, or Philias Fogg's working as [profile] princeofcairo discussed in recent Pyramid issues, with the PC Magi selecting their own method for reclaiming, stabilizing, subverting or surviving in the Technocracy's perfectly ordered universe.

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subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
Brian Rogers

March 2025

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