Sep. 4th, 2006

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I branched out a little in this one, producing some very off beat campaign ideas but obviously didn't do a good enough job explaining them, which combined with the players gravitation to GM directed games with questions of "it sounds...interesting, but what would we do?"

I also did some, er, campaigning. I explained to one player that the Trek game was really based on the SF game I had toyed with a few years back that she had been really enthused about, and this time she gave a very similar description a much higher rating, which ultimately put it over the top.

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subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
So now we have the third prospectus, which produced a major failure of a game - burned out after 2 sessions -, and shifted us away from my doing a Prospectus for a while and going with a new GM directed fantasy setting, described below in 'The Bard Debate'. So the question is, what went wrong?

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This left Psi Men. Like the Mage game in the first prospectus, I suspect that Psi-Men was rated as well as it did because of the popular movie analogy. Unlike the Mage game, I wasn't smart enough to avoid that.... As has been mentioned in the second prospectus thread the game was not limited to a single flaw, but part of the problem was the players not deciding on a direction. Or if they did, they weren't passing it to me.

The failure of the players to absorb genre conventions and the disconnect between the players perception of game reality, the GMs perception of same and the game mechanics not matching either didn't help, and I think we were best served by pulling the plug when we did rather than wrestle with it for another 4 sessions of communication disconnect.

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Brian Rogers

March 2025

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