Headhunters! (part 2)
Aug. 21st, 2006 09:21 pmSo the game yesterday went as well as I could hope given that two of the players were missing and there were very few NPCs for me to try to force some semblance of staying in character. The big problem came with too much historical verisimilitude.
( Read more )
This is what I get for giving them reasons why things exist. It's not worth the effort some days. Still, it's nice to be able to use a module I cut out of Dungeon Magazine some 17 years ago. OK, now I feel old.
( Read more )
This is what I get for giving them reasons why things exist. It's not worth the effort some days. Still, it's nice to be able to use a module I cut out of Dungeon Magazine some 17 years ago. OK, now I feel old.