You could do that. One reason I like the Decipher rulebook is that the GM advice is designed to let you build game sessions that feel like Trek episode screenplays. That means the three act model and the use of hooks, pinches and plot turns. I found it works really well, and that the USS Carter games reflect that. (the write ups from the first season, from a Player perspective, are at http://www.houseofhum.com/stephen/fun/star_trek/)
If you end up deciding to get the Decipher rules, you really only NEED the Narrator's Guide, as it has all the advice on episode and season design along with the star ship combat rules.
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Date: 2008-12-12 01:28 pm (UTC)If you end up deciding to get the Decipher rules, you really only NEED the Narrator's Guide, as it has all the advice on episode and season design along with the star ship combat rules.