I found it to be very useful, if onyl because it kept everyone from sending every character down on every away team. Our breakdown was
Captain/Doctor First officer (Tactical officer)/Engineering Lieutenant Science Officer/Civlian Anthropologist (the game had an anthro/hist theme) Betazed Ambassador/Helm Ensign Security Chief/Engineering Lieutenant (who became chief engineer at the end of his first season in play).
This gave a broad skill set and didn't often lead to people talking to themselves. The usual away team had the first officer and the doctor, with the other characters being filtered in based on the situation - the captain wasn't always beaming down to the surface.
no subject
Date: 2008-12-11 09:46 pm (UTC)Captain/Doctor
First officer (Tactical officer)/Engineering Lieutenant
Science Officer/Civlian Anthropologist (the game had an anthro/hist theme)
Betazed Ambassador/Helm Ensign
Security Chief/Engineering Lieutenant (who became chief engineer at the end of his first season in play).
This gave a broad skill set and didn't often lead to people talking to themselves. The usual away team had the first officer and the doctor, with the other characters being filtered in based on the situation - the captain wasn't always beaming down to the surface.