Brag away. I have no qualms about name dropping my presence on playtest groups, so why should you?
Decipher's version is very different from FASA. However, the design team from LUG jumped over to Decipher when Wizards bought LUG, so there is a lot of similarity between LUG and Decipher's versions.
The Decipher version of starship combat is different. Decipher doesn't have power allocation, but instead the ship can make 2 ship maneuvers per turn, which are selected off a standard list with set difficulty numbers and occasional prereq moves. It's oddly reminiscent of Dawn Patrol or other old school plane to plane battles, but without a map - everything is done narratively and on a rather loose 'distance track'.
Characters who aren't needed to make rolls for the maneuvers (usually limited to command, helm and tactical) can take other actions - scanning the enemy, reparing the ship, trying to get a transporter lock and so on are not ship maneuvers.
This worked well in play. My players all had 2 PCs, and in a ship fight everyone had a character they could focus on (Ashacat played both the captain and the doctor, so the doctor would fade into the background) and have something to do. Kriz1818, focusing on her Science Officer, probably had the fewest number of options but she was still engaged.
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Date: 2008-12-11 03:04 pm (UTC)Decipher's version is very different from FASA. However, the design team from LUG jumped over to Decipher when Wizards bought LUG, so there is a lot of similarity between LUG and Decipher's versions.
The Decipher version of starship combat is different. Decipher doesn't have power allocation, but instead the ship can make 2 ship maneuvers per turn, which are selected off a standard list with set difficulty numbers and occasional prereq moves. It's oddly reminiscent of Dawn Patrol or other old school plane to plane battles, but without a map - everything is done narratively and on a rather loose 'distance track'.
Characters who aren't needed to make rolls for the maneuvers (usually limited to command, helm and tactical) can take other actions - scanning the enemy, reparing the ship, trying to get a transporter lock and so on are not ship maneuvers.
This worked well in play. My players all had 2 PCs, and in a ship fight everyone had a character they could focus on (Ashacat played both the captain and the doctor, so the doctor would fade into the background) and have something to do. Kriz1818, focusing on her Science Officer, probably had the fewest number of options but she was still engaged.