The Vadjik Dardai material MADE that adventure. It gave it the feel of a fantasy story -- since fantasies foreground the "storyness" of the story, once we learned of the gnome's sacrifice and vow of revenge, we knew we were going to win. (Yes, it's an RPG; we knew we were probably going to win anyway, but that's intellect, not emotion.)
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Date: 2008-11-04 01:03 pm (UTC)Cambias