subplotkudzu: The words Subplot Kudzu Games, in green with kudzu vines growing on it (Default)
Brian Rogers ([personal profile] subplotkudzu) wrote2008-06-12 02:43 pm

An observation

4E has now been out for nearly a week, and so far I have one, count them one, comment from anyone on my Friends list about it - [personal profile] drcpunk's comment on how the book lays flat while reading it and she's happy the 3E faux-notebook visual design is gone. 

Is everyone as ambivalent about this new system as I am? Did anyone even buy it? Where's the love, people? Or the hate, for that matter?
mneme: (Default)

[personal profile] mneme 2008-06-12 11:35 pm (UTC)(link)
Oh, re magic -- it's not -not- Vancean, either. You get two at-will powers, and they don't grow that much over your career (some; your stat bonus grows over time, probably from 4ish at 1st to 8ish at 30th, and the base damage doubles at 21st level). Beyond that, you eventually get up to 3 encounter powers and something like 8 daily powers -- so the bulk of your different powers are still basically 1/day, even if there are weaker ones you can use over and over again. Um...plus 4 cantrips you can use over and over again, but those aren't directly combat-useful.

Hmm. Re the at-wills, just looking at the wiz, if she takes the best single-target at-will, cloud of knives, she does 1d6+8=11.5 damage with it at first level, going up to ~23 damage at 30th. If she takes Magic Missile instead, going for tradition, she'll do 2d4+4 = 9 damage at first level, going up to 4d4+8 = 18 damage at 30th (with twice the range).

[identity profile] brianrogers.livejournal.com 2008-06-13 07:12 pm (UTC)(link)
Another question: I've heard some stuff about more specific setting information in the rules, like Dwarves hating Giants because they were enslaved by them at some point. True or false? Just curious if they did increase their specificity level that would have to get stripped out for a home brew setting.
mneme: (Default)

[personal profile] mneme 2008-06-13 09:32 pm (UTC)(link)
There is a default setting in the rules (there was a default setting in the old rules, too, but they changed the default setting for 4e).

That said, I don't think a lot of mechanics rely on it--if anything, things get a little more general.

For instance, Dwarves, like in 3e, have bonuses against giants. In 4e, the background says this was because giants were the servants of the primordials, and enslaved the dwarves. In 3E, I think it's just because dwarves don't like giants; they're competing for the same territory. The same (in 3e) for dwarves having bonuses against orcs and goblin-type critters.

However, in 3e, the dwarven anti-giant bonuses are against "giant class" creatures, and the bonus against orcs and goblins are against creatures with the orc or goblin types. So if you wanted to make dwarves who were allied with giants, or orcs or goblins, you'd have to figure out where to move the bonus to. In 4e, dwarves just have a bonus against anything larger than they are; sure, historically, by the default background, this might be because they fought against the giants(&titans), but one could retheme it easily as dwarves hating dragons (and therefore having bonuses for fighting large creatures), or even dwarves, being smallish medium creatures, being...good at fighting things larger than they are. There's no creature time in it except in the background.