Brian Rogers (
subplotkudzu) wrote2007-12-17 07:23 pm
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The Last Emirikol for a while
I was mostly happy with the last session. It was low key, settled some plot issues and left all the PCs in good places to advance their personal agendas next arc. I now have plenty of time to find ways to make those personal agendas things that translate to whole group adventures.
I'm just sorry I didn't give Melas a chance to whilwind attack someone... maybe in 6 months. I'm looking forward to coming back here.
The dice continue to love Hiram. His Perform check to describe their adventures to the city's governors (who had sent them on their last mission, so a favorable report was critical) garnered a natural 20, for a total of 33! The notes the secretary took during the meeting formed the basis for Hiram's major stage play of their mission - one of hs long term goals, and will occupy him during the game's interim. His roll of 28 while describing the events at the public inquest (part of the Emirkolian justice and governmental systems) has done much to advertise his bravery and skill as an orator, so the play is guaranteed at least short term success.
I had been worried that the players were downplaying some of the ramifications and losses of the recent battle against chaos. Discovering that one of the governors - who took a decisive stand in the battle - is amongst the ranks of those who had their sanity shattered by the achaierai (demon birds that breath clouds of acidic, insanity-causing smoke) helped drive home some of those costs. It also provided a nice character goal for Cybele, who was, i think, sort of at loose ends. Oh, she was out of debt and flirting with a pair of noblemen, but she lacked direction. Assisting the cure of the governor gives her a noble pastime for the next few months.
As a time filler I included them getting an invitation to a ball thrown by a wizard of their acquaintance, the scattered Aslan Nightshade. They had heard previously that he once held great balls but now only promised people he'd do so again soon and never actually did it. At his door they learned he'd gotten as far as inviting THEM and then forgot about it completely! Or heroes arrived with date (Cybele, assuming both of her paramours would also have been invited, figured to meet them there) to find a confused wizard at the gate to an empty estate. I had planned for juust an embarrassing scene, but then in one of those fits of inspiration you get as a GM had Aslan create an illusionary party, claiming all the other guests were friends from distant towns.
Melas and Detrick saw through the illusion, but as good guests helped to maintain the fiction for the others (Emily Post would approve). Big advantages: drink all you want and not get drunk! Big Downside: all the dances were old, formal ones that precluded contact between the partners. There were some nce OOC jokes about using Summon Monster spells to get physical guests (the burly fighter appears looking for someone to kill, but is told that he must instead dance with Cybele for 13 rounds. "Lantern Archons make nice conversationalists...") It ended up being one of those campaign defining scenes that have no impact on the plot.
I had been worried that the players were downplaying some of the ramifications and losses of the recent battle against chaos. Discovering that one of the governors - who took a decisive stand in the battle - is amongst the ranks of those who had their sanity shattered by the achaierai (demon birds that breath clouds of acidic, insanity-causing smoke) helped drive home some of those costs. It also provided a nice character goal for Cybele, who was, i think, sort of at loose ends. Oh, she was out of debt and flirting with a pair of noblemen, but she lacked direction. Assisting the cure of the governor gives her a noble pastime for the next few months.
As a time filler I included them getting an invitation to a ball thrown by a wizard of their acquaintance, the scattered Aslan Nightshade. They had heard previously that he once held great balls but now only promised people he'd do so again soon and never actually did it. At his door they learned he'd gotten as far as inviting THEM and then forgot about it completely! Or heroes arrived with date (Cybele, assuming both of her paramours would also have been invited, figured to meet them there) to find a confused wizard at the gate to an empty estate. I had planned for juust an embarrassing scene, but then in one of those fits of inspiration you get as a GM had Aslan create an illusionary party, claiming all the other guests were friends from distant towns.
Melas and Detrick saw through the illusion, but as good guests helped to maintain the fiction for the others (Emily Post would approve). Big advantages: drink all you want and not get drunk! Big Downside: all the dances were old, formal ones that precluded contact between the partners. There were some nce OOC jokes about using Summon Monster spells to get physical guests (the burly fighter appears looking for someone to kill, but is told that he must instead dance with Cybele for 13 rounds. "Lantern Archons make nice conversationalists...") It ended up being one of those campaign defining scenes that have no impact on the plot.
I'm just sorry I didn't give Melas a chance to whilwind attack someone... maybe in 6 months. I'm looking forward to coming back here.
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Nice work!
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(Anonymous) 2007-12-19 10:47 am (UTC)(link)Bec
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(Anonymous) 2007-12-19 03:27 pm (UTC)(link)JLC
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(Anonymous) 2007-12-20 04:40 am (UTC)(link)