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Brian Rogers ([personal profile] subplotkudzu) wrote2008-05-06 08:31 pm
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Christian Role Playing Games

 I was reading a review of the new book Rapture Ready by Daniel Radosh that suggested the Christian/Evangelical subculture had its own "Christian" versions of everything in popular entertainment (including, intriguingly enough, Christian Techno, which is somehow more Christian than regular old Techno despite neither having words...). Given the generally understood animus that the Christian subcluture has shown towards RPGs I wondered what the current state of Christian RPGs was - had it expanded beyond the Dragonraid game that was so widely panned in the 80's? 

Apparently so - a quick Google search turned up several extant Christian RPGs, including one, Holy Lands, that I'm considering downloading to see what the mechanics are like. There's nothing inherently wrong with the premise - defending the medieval church from the demons, devils and sorcerers that want to destroy it, a nicely meaty time period and premise for a sword &sorcery game - though it scores some negative points by billing itself as THE Christian Roleplaying Game. I'm still miffed at Champions being THE Superhero RPG, so don't get me started. But the mechanics could stink and the message might be delivered with a sledgehammer, and I really don't have the time right now to read through it in any event.

More interesting was this essay from a long term GM and Evangelical Christian. I find it sad that  in order to discuss gaming with his target audience (other Evangelicals) he has to start with three paragraphs laying out his religious bona fides, and a fourth discussing his education, lest anyone think he's not walking the Walk. Much of the rest of the essay is the standard counter argument against the aforementioned Christian animus towards RPGs, written from someone inside the tent. He then discusses the real "problems" with RPGs: 

1) that they take up time and effort that might be better used to advance Christ's mission in other ways (though this is true of any hobby, and the author thinks he has done significant good through his gaming);

2)  that the Church has ceded the ground to the enemy (the knee jerk anti-gaming attitude of Chrisitan means that most Gamers have never really encountered Christian, which limits their paths to salvation. Cambias, I'm sure, will have some comment on this.); 

3) and, the oddest of all to me, so I have to quote it directly. "like most games--all those which use dice or cards--Dungeons & Dragons(tm) assumes that dice and cards fall in a random pattern along statistically predictable probabilities.  It is extremely difficult for us to deal with this assumption.  The question of whether dice and cards fall at random or are divinely controlled is far beyond the scope of this article, but the answer goes directly to the nature of the sovereignty of God.  Christians who play such games should grapple with the issue and form an opinion about it." 

HUH?
  I can accept that the first two concerns are about how someone who is totally committed to Christ's mission on earth has to balance their time and efforts, and has to be willing to reach out to everyone. I might not agree with you, but you are clearly thinking deeply about your faith and I can respect that. But for grappling with questions of dice mechanics, Dude, it's math. It's lines like this that make me question everything else in your article, and fear that accepting your religious worldview will mean that I too will struggle with statistics because it might muddy my view of God. 

[identity profile] notthebuddha.livejournal.com 2008-05-07 04:26 am (UTC)(link)
Being an omnipotent and omniscient GM, God cannot roll the dice. He knows, before he picks them up, exactly how they're going to land if he throws them. Nothing is random to him. So he is ultimately constrained to be a narrativist, rather than a gamist or a simulationist.

I think the concept of the Trinity prevents this from being airtight. In order for them to be distinguishable, each Person of the Trinity has some attributes that the others lack, or at least that They choose not to use. Jesus' dual nature seems to be lacking or at least is not necessarily used by the Father or the Holy Spirit. Ergo, the attributes of omniscience and omnipotence may be relaxed in regard to God's role as Gamemaster.

Even if all Godly attributes are Always On and Persistent, God is still free to assign a lack of causality or ultimate influence to certain actions. In the same way, He is free to houserule that the outcome of future decisions is undefined, and so not properly in the scope of omniscience, similar to the George Burns _Oh God_ movies.

[identity profile] whswhs.livejournal.com 2008-05-07 07:03 am (UTC)(link)
I believe that's heterodox on at least a couple of points. For one, Jesus as the Son was wholly God and did have divine omniscience; in fact, technically, the Son is the Logos, or God's infinite knowledge of himself and his own actions—so the Son doesn't just have omniscience, he is omniscience personified. Jesus as the man who was born, lived, and died might be a different story. Apparently there's debate over whether God downloaded his omniscience into that human body and brain. For another, the phrase "future actions" is meaningless with respect to God. God is not in time; past, present, and future are simultaneously present to him, just as a brilliant musician might simultaneously grasp the opening phrases of a symphony and the final chord.

[identity profile] notthebuddha.livejournal.com 2008-05-07 07:22 am (UTC)(link)
Jesus as the man who was born, lived, and died might be a different story.

Yes, it's Jesus the incarnate man (Who is still God, of course) I referred to.

God is not in time; past, present, and future are simultaneously present to him

Again, unless He wishes not to be, as in the case of the fleshy Jesus.


I believe that the Book of Job can be considered an exercise in simulationism on the part of God, where Job is tested to see if he will curse God given sufficient misfortune. This can also be considered gamist from the POV of Satan and the Sons of God, who are seem to be doing all they can to achieve the goal, including nagging the ref over previous rulings.