ext_110472 ([identity profile] brianrogers.livejournal.com) wrote in [personal profile] subplotkudzu 2008-02-25 02:27 pm (UTC)

On to the RPG aspects, there are some good ideas here, but I'm noticing how the traiditiona gaming modes are reconfiguring the idea: I'm not overly thrilled with my inclusion of the spies aspect of the prospectus entry, but it's included because of my belief that the PCs would need somethign to investigate or fight, those being the classic RPG modes. Exploration, self exploration and building something are almost always secondary.

This is not to say that the Radio Heroes campaign skeleton doesn't have legs, but in many ways the PCs become a Private Detective agency with a twist, a radio equivalent of Jessica Fletcher. There's nothing wrong with this per se - and I agree that we could also use more games with Average Joes as the heroes - but it's not quite what I had in mind. Surely there's room in RPGs for the sort of personal triumph of a woman becoming a master radio-play writer or a borderline retired station mananger trying to go from penury to fame in his last shot at the brass ring. We just don't often do that.

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