Brian Rogers (
subplotkudzu) wrote2007-11-25 06:05 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
The Spock/Herminone Problem
No, not slash fic.
I'm absently noodling on ideas for the potential Potter game (remember fans, prospectus deadline is Thursday!), and I'm wondering how to stat out Hermione. She, like Spock before her, is just too good at everything in comparison to the other characters. She's smarter and better read than either of them (and most Ravenclaws!), better at magic in a casual casting and just as good if not better than Ron in magic in combat. She's just as brave and steadfast as Ron (if not more so), and based on her boundless desire to do well and exceed the school's expectations does not lack for ambition - clearly she has more ambition than Ron as well. Finally, she's no less socially adept than her partners in adventure, in part because none of them are overly socially adept.
She does have some weaknesses - she's muggle born, and unattractive thanks to her teeth and hair in the first few books. And she can come across as an insufferable know it all. But that's no worse than Ron's relative poverty and lack of confidence compared to his brothers, or Harry's eleventy-skillion ranks in the "enemy" disadvantage. We have no idea how good she is at Quidditch, but she isn't inept on a broom.
In short, she, like Spock (and too an extent Data) look like the PCs built by the players who had read the rulebook with an eye for point breaks - insanely good at key skills, not bad at anything that matters. I want my players to be able to build characters that can mirror the books' heroes if they choose, but the little red headed muggle is giving me grief.
I'm absently noodling on ideas for the potential Potter game (remember fans, prospectus deadline is Thursday!), and I'm wondering how to stat out Hermione. She, like Spock before her, is just too good at everything in comparison to the other characters. She's smarter and better read than either of them (and most Ravenclaws!), better at magic in a casual casting and just as good if not better than Ron in magic in combat. She's just as brave and steadfast as Ron (if not more so), and based on her boundless desire to do well and exceed the school's expectations does not lack for ambition - clearly she has more ambition than Ron as well. Finally, she's no less socially adept than her partners in adventure, in part because none of them are overly socially adept.
She does have some weaknesses - she's muggle born, and unattractive thanks to her teeth and hair in the first few books. And she can come across as an insufferable know it all. But that's no worse than Ron's relative poverty and lack of confidence compared to his brothers, or Harry's eleventy-skillion ranks in the "enemy" disadvantage. We have no idea how good she is at Quidditch, but she isn't inept on a broom.
In short, she, like Spock (and too an extent Data) look like the PCs built by the players who had read the rulebook with an eye for point breaks - insanely good at key skills, not bad at anything that matters. I want my players to be able to build characters that can mirror the books' heroes if they choose, but the little red headed muggle is giving me grief.
no subject
I trust by now you know me well enough to know we're in the same camp there. (and I do believe I raised exactly that argument about Ron with either Ty or Louis a few month's back.... Thanks for reminding me).
I suppose in part a backlash of desinging a new system is a temporary lack of trust in my player pool. The best way to model most characters for a narrative game is to trust the players not to take undue advantage of the abilities you give them. However, since I am trying to build a system that players will read and think is Potteresque then I need slightly more of a framework than just narrative trust.
As for Harry's control of the plot, well, that's a traditional gaming scenario. Either he got a scad of points for an Enemy that the rest of the players then had to help him with, or it's like Buffy where the other players all realize that because this is a game about the Slayer, the Slayer PC gets a higher share of the power and limelight - if you don't like that, it's time to find a new game.
Since I don't have to worry about Harry, nor do I intend to have a giant child of prophecy plot magnet in the game, I don't have to worry about balancing that.
no subject