Brian Rogers (
subplotkudzu) wrote2007-11-25 06:05 am
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The Spock/Herminone Problem
No, not slash fic.
I'm absently noodling on ideas for the potential Potter game (remember fans, prospectus deadline is Thursday!), and I'm wondering how to stat out Hermione. She, like Spock before her, is just too good at everything in comparison to the other characters. She's smarter and better read than either of them (and most Ravenclaws!), better at magic in a casual casting and just as good if not better than Ron in magic in combat. She's just as brave and steadfast as Ron (if not more so), and based on her boundless desire to do well and exceed the school's expectations does not lack for ambition - clearly she has more ambition than Ron as well. Finally, she's no less socially adept than her partners in adventure, in part because none of them are overly socially adept.
She does have some weaknesses - she's muggle born, and unattractive thanks to her teeth and hair in the first few books. And she can come across as an insufferable know it all. But that's no worse than Ron's relative poverty and lack of confidence compared to his brothers, or Harry's eleventy-skillion ranks in the "enemy" disadvantage. We have no idea how good she is at Quidditch, but she isn't inept on a broom.
In short, she, like Spock (and too an extent Data) look like the PCs built by the players who had read the rulebook with an eye for point breaks - insanely good at key skills, not bad at anything that matters. I want my players to be able to build characters that can mirror the books' heroes if they choose, but the little red headed muggle is giving me grief.
I'm absently noodling on ideas for the potential Potter game (remember fans, prospectus deadline is Thursday!), and I'm wondering how to stat out Hermione. She, like Spock before her, is just too good at everything in comparison to the other characters. She's smarter and better read than either of them (and most Ravenclaws!), better at magic in a casual casting and just as good if not better than Ron in magic in combat. She's just as brave and steadfast as Ron (if not more so), and based on her boundless desire to do well and exceed the school's expectations does not lack for ambition - clearly she has more ambition than Ron as well. Finally, she's no less socially adept than her partners in adventure, in part because none of them are overly socially adept.
She does have some weaknesses - she's muggle born, and unattractive thanks to her teeth and hair in the first few books. And she can come across as an insufferable know it all. But that's no worse than Ron's relative poverty and lack of confidence compared to his brothers, or Harry's eleventy-skillion ranks in the "enemy" disadvantage. We have no idea how good she is at Quidditch, but she isn't inept on a broom.
In short, she, like Spock (and too an extent Data) look like the PCs built by the players who had read the rulebook with an eye for point breaks - insanely good at key skills, not bad at anything that matters. I want my players to be able to build characters that can mirror the books' heroes if they choose, but the little red headed muggle is giving me grief.
no subject
Putting it in the kindest possible terms, she's a DMPC.
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Others on this thread have agreed, but I don't see it that way. As Josh pointed out, she doesn't have an overwhelming effect on the story, she's just as much in the thick of things as Harry and Ron and she's very well fleshed out. To my eyes se's clearly a PC - she's just a more efficiently designed PC, and hence my problem.
Designing a Harry Potter mechanic that can't accomidate Hermione as a PC is like building a Star Trek mechanic that can't handle Spock: it's broken from the get go. It doesn't matter that the game is taking place before Hermione gets to the school so she can't be played as a character and won't appear as an NPC. If a player comes and says that they want to play a character modeled on one of the three main protagonists in the book and I say it's not possible then I'd feel like I'd done a poor job in recreating Potter's universe.
no subject
That's what you're up against, IMO: meta-game considerations.
Honestly, I think the best way you could duplicate the feel of the book characters is to give Harry to a player who's very enthusiastic but isn't good at planning, Ron to the guy who's there to roll dice and eat Cheetos and make pop culture quotes, and Hermione to your SO or other favored player who will enjoy the attention and spend most of the evening relaying the plot-dumps that you pass to her in notes.
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It's far, far more interesting to examine Hermione as a balanced PC than to relegate her to NPC (now, Merlin, OTOH, or Gandalf, or Dumbledore -- -those- are clearly NPC types, for a multitude of reasons).
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In my campaign Boca del Infierno, one of the players handily simulated this by having his Watcher spend every single point he earned on drama points. He was repeatedly saved by dramatic coincidence, but never got any more skilled. In the meantime, the other white hats' players were spending their eeps on stats and skills.