Brian Rogers (
subplotkudzu) wrote2007-11-16 08:52 pm
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The end is Nigh
Looking at the end of the road for the USS Carter Season 2 and Emirikol Book 1. The second to last session for Emirikol is tomorrow (and the printer died again, so it's just as well Cambias and
40yearsagotoday didn't rush their character updates to me), and the pentultimate USS Carter session is next month (ostensably 12/9). In both cases they should wrap up the major plot threads and leave the last session for denouemont - nice to have but can be skipped if either baby decides to come early.
I also finished the prospectus today, and I will be handing it out to the Emirikol group tomorrow and e-mailing it to the other potential players before the end of the weekend. It will be posted here fairly soon for the masses to look upon and snigger at. I did make an 11th hour removal of one game from the prospectus - I not only don't think there's enough interest to warrant its inclusion, I also don't think I could pull it off for 6 months. Hence, better to drop it. I did like the flavor text, however, so I'm including it here.
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I also finished the prospectus today, and I will be handing it out to the Emirikol group tomorrow and e-mailing it to the other potential players before the end of the weekend. It will be posted here fairly soon for the masses to look upon and snigger at. I did make an 11th hour removal of one game from the prospectus - I not only don't think there's enough interest to warrant its inclusion, I also don't think I could pull it off for 6 months. Hence, better to drop it. I did like the flavor text, however, so I'm including it here.
Citizen, You Have Been Chosen!
Yes Citizen, were lucky enough to be selected as a troubleshooter! The Computer singled you out of all the other low-clearance citizens to root out traitors, mutants and secret societies! You'll be armed, given ill-conceived equipment and sent on missions with impossible objectives based on unclear instructions, ably assisted by fellow troubleshooters who might be mutants or members of secret societies. Not to worry - if you die, the computer will call up one of your 5 clone siblings to take your place. The odds of all 6 clones dying on a mission are ERROR/ THAT INFORMATION IS NOT AVAILABLE AT YOUR CLEARANCE/ ERROR. Stay Alert. Trust No One. Keep Your Laser Handy.
The PCs are low clearance proles in an enclosed, post apocalyptic city run by an insane computer, scrambling to improve their position via bootlicking and betrayal. Each session is one or two new missions. The Role-playing Game of the Darkly Humorous Future might look just like going to work in corporate America, but how often do you get to shoot your irritating co-workers with laser pistols when they sabotage you? I told ya RPGs let you do stuff they don't let you do in real life.
This is pretty much straight up Paranoia, using the new Paranoia XP rules and the Flashback collection of original modules. (If you're read them before, go ahead and try to cheat - see how far that gets ya!) It is high combat, medium mystery, low character.
Yes Citizen, were lucky enough to be selected as a troubleshooter! The Computer singled you out of all the other low-clearance citizens to root out traitors, mutants and secret societies! You'll be armed, given ill-conceived equipment and sent on missions with impossible objectives based on unclear instructions, ably assisted by fellow troubleshooters who might be mutants or members of secret societies. Not to worry - if you die, the computer will call up one of your 5 clone siblings to take your place. The odds of all 6 clones dying on a mission are ERROR/ THAT INFORMATION IS NOT AVAILABLE AT YOUR CLEARANCE/ ERROR. Stay Alert. Trust No One. Keep Your Laser Handy.
The PCs are low clearance proles in an enclosed, post apocalyptic city run by an insane computer, scrambling to improve their position via bootlicking and betrayal. Each session is one or two new missions. The Role-playing Game of the Darkly Humorous Future might look just like going to work in corporate America, but how often do you get to shoot your irritating co-workers with laser pistols when they sabotage you? I told ya RPGs let you do stuff they don't let you do in real life.
This is pretty much straight up Paranoia, using the new Paranoia XP rules and the Flashback collection of original modules. (If you're read them before, go ahead and try to cheat - see how far that gets ya!) It is high combat, medium mystery, low character.
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